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Erim, Gonca; Aydin, Derya – European Journal of Educational Research, 2020
This study aims to identify students' approaches toward courses lectured by visual arts teachers with elements of popular culture with a view to enabling students to attain 7th grade targeted achievements. To this end, the multiple-case design, one of the qualitative research methods, was utilized in the study. The sample of the study comprised 11…
Descriptors: Visual Arts, Popular Culture, Grade 7, Academic Achievement
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Bal, Mazhar – Journal of Education and Learning, 2018
The aim of this study was to associate popular culture texts with Turkish language lessons of middle school students. For this purpose, a model was proposed and a suitable curriculum was prepared for this model. It was aimed to determine how this program, which was the result of associating popular culture texts with Turkish language lesson…
Descriptors: Popular Culture, Native Language, Turkish, Middle School Students
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Hagood, Margaret C. – Voices from the Middle, 2012
New literacies are affecting the ways that we choose to spend our time in teaching and learning. In this article, Hagood describes the work of nine middle grades teachers' explorations of new literacies, including digital technologies and pop culture, and their implementations in their content area instruction. She also highlights some of the…
Descriptors: Popular Culture, Content Area Reading, Risk, Rewards
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Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
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Ruble, Julie; Lysne, Kim – English Journal, 2010
Each year, seventh graders at Woodlawn School in Davidson, North Carolina, learn about Japan through a compilation of literature, history, and art. They are introduced to a wide range of ideas and materials: they study the Heian and Tokugawa Periods as well as modern Japan, the code of the samurai warriors, haiku and its components, and Japanese…
Descriptors: Visual Arts, Foreign Countries, Grade 7, Student Motivation
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Kadakia, Maya – TechTrends: Linking Research & Practice to Improve Learning, 2005
During the 2004-2005 school year, Maya Kadakia conducted a pilot study of her master's project which focuses on how student engagement is affected by a curriculum that incorporates popular culture. She created a Language Arts unit which incorporates the video game Morrowhid. Maya teaches seventh grade Language Arts and Social Studies at a diverse…
Descriptors: Grade 7, Educational Needs, Video Games, Popular Culture