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Showing 1 to 15 of 16 results Save | Export
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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Jiyeon Kim – English Teaching, 2023
This study investigated primary teachers' knowledge of pronunciation instruction, and its manifestation in classroom practices in Korean EFL contexts. To this end, the questionnaire data collected from 47 teachers were quantitatively analyzed. The emerging themes from 5 teachers' interviews were qualitatively analyzed, based on content analysis.…
Descriptors: Elementary School Students, Technological Literacy, Pedagogical Content Knowledge, Pronunciation Instruction
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Ali A. Alzubi; Mohd Nazim; Jalal Ahamad – Journal of Pedagogical Research, 2024
Educators, including English Language Teaching practitioners, acknowledge the influence of collaborative learning on students' learning experiences, as demonstrated by numerous studies conducted in diverse contexts. This research, however, keeping instructional innovation, students' collaborative engagement, language learning and classroom…
Descriptors: Cooperative Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Jones, Verity; Mitra, Saptarshi; Gupta, Nobina – London Review of Education, 2022
In 2019 India was ranked seventh most affected nation by climate change, yet 65 per cent of the Indian population had not heard of climate change. India's revised National Education Policy mentions climate change and environmental issues as part of its work towards reaching the United Nation's Sustainable Development Goals. However, to date,…
Descriptors: Climate, Sustainability, Environmental Education, Teaching Methods
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Elouaf, Leila; Lotf, Said; Talbi, Mohammed – Education Sciences, 2021
We endeavor through this work to demonstrate the effects of the introduction of neuroeducation data in schools and their application, via an experiment of neuropedagogical methods, to respond to the hypothesis that the contribution of neuroeducation may be beneficial for learning. During this study we designed four neuropedagogical methods and to…
Descriptors: Neurosciences, Teaching Methods, Psychoeducational Methods, Scores
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Castro, Liz; Villafuerte, Jhonny – International Journal of Educational Methodology, 2019
This research examines the English language teachers' motivations related to the usage of role-playing on English language practice in rural secondary schools in Ecuador. The sample consists of 45 English language teachers who work in public schools located in the rural and urban areas of the province of Manabi. A mixture of qualitative and…
Descriptors: English (Second Language), Second Language Instruction, Rural Schools, Role Playing
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Muasya, Juliet Njeri; Kazungu, Teresia Wakesho – African Educational Research Journal, 2018
Early years of a child, especially during Early Childhood Education (ECE), is a critical period facilitating the formation of gender identity and stereotypes, which could affect the appropriate development of a child. Yet, to date, most studies on gender and pedagogy in ECE have been done outside Africa, and so far none in Kenya. The aim of this…
Descriptors: Foreign Countries, Preschool Education, Preschool Teachers, Teacher Attitudes
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Edwards, Kirsten T. – Curriculum Inquiry, 2020
While university-based study abroad programs have become a core component of multicultural education, I argue that in many ways the dominant model of study abroad is rooted in a white masculinist episteme predicated on anthropological consumption of the "Other" without, and largely opposed to, meaningful examinations of the self. The…
Descriptors: Intervention, Study Abroad, Multicultural Education, Self Concept
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Mojica, Claudia Patricia; Castañeda-Peña, Harold – PROFILE: Issues in Teachers' Professional Development, 2017
Eighteen Colombian English teachers participated in a course with an emphasis on gender and foreign language teaching in a Master's program in Bogotá. This text describes the design, implementation, and the learning in this educational experience. The analysis of the course was based on a view of learning as a process of participation rooted in…
Descriptors: Learning Experience, Gender Differences, Teaching Methods, English (Second Language)
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Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet
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Griffiths, Mark; Hussain, Zaheer; Grüsser, Sabine M.; Thalemann, Ralf; Cole, Helena; Davies, Mark N. O.; Chappell, Darren – International Journal of Game-Based Learning, 2011
This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong…
Descriptors: Computer Games, Role Playing, Attitude Measures, Social Influences
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Giovanello, Sean P.; Kirk, Jason A.; Kromer, Mileah K. – Journal of Political Science Education, 2013
An emerging assumption in undergraduate political science education is that role-playing simulations are an effective teaching tool. While previous studies have addressed the pedagogical advantages of simulations as compared to more traditional teaching techniques, less attention has been paid to student perceptions of these simulations. This…
Descriptors: Role Playing, Political Science, Undergraduate Students, Student Attitudes
Marvel, Michele D. – ProQuest LLC, 2012
Massively multiplayer online games (MMOGs) have potential as educational tools. Existing literature shows that MMOG-based courses can foster a more immediate sense of community among students than traditional distance learning interfaces. The immersive technology of MMOGs opens the door for students to be able to virtually walk through the college…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Cooperative Learning
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Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
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