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Showing 1 to 15 of 22 results Save | Export
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Abykanova, Bakytgul; Nugumanova, Samal; Yelezhanova, Shynar; Kabylkhamit, Zhanargul; Sabirova, Zhanylsyn – International Journal of Environmental and Science Education, 2016
This paper is linked to a study aiming to provide a theoretical rationale for the methodological foundations of the use of interactive learning technology in institutions of higher learning and undertakes to describe the process of practical implementation of this approach and analyze the outcomes. The authors examine the views expressed by…
Descriptors: Educational Technology, Interaction, Higher Education, College Students
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Sidorov, Oleg V.; Kozub, Lyubov' V.; Goferberg, Alexander V.; Osintseva, Natalya V. – European Journal of Contemporary Education, 2018
The article discusses the methodological approach to the technology of the educational experiment performance, the ways of the research data processing by means of research methods and methods of mathematical statistics. The article shows the integrated use of some effective approaches to the training of the students majoring in…
Descriptors: Statistical Analysis, Technology Education, Laboratory Equipment, Technology Uses in Education
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Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
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Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Liu, Chia-Chi – Computers & Education, 2011
Reflection plays an important role in improving learning performance. This study, therefore, attempted to explore whether learners' reflection levels can be improved if teaching strategies are adapted to fit with learners' thinking styles in an online learning environment. Three teaching strategies, namely constructive, guiding, and inductive,…
Descriptors: Undergraduate Students, Graduate Students, Educational Environment, Thinking Skills
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Kombartzky, Uwe; Ploetzner, Rolf; Schlag, Sabine; Metz, Berthold – Learning and Instruction, 2010
Based on current theories of multimedia learning, we propose a strategy for learning from animations. Two different experimental studies were conducted in order to evaluate the strategy. In the first study, 22 sixth graders learned from an animation without the strategy while 21 students were encouraged to make use of the proposed strategy during…
Descriptors: Grade 6, Learning Strategies, Teaching Methods, Instructional Effectiveness
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Craig, Scotty D.; Gholson, Barry; Brittingham, Joshua K.; Williams, Joah L.; Shubeck, Keith T. – Computers & Education, 2012
Two experiments explored the role of vicarious "self" explanations in facilitating student learning gains during computer-presented instruction. In Exp. 1, college students with low or high knowledge on Newton's laws were tested in four conditions: (a) monologue (M), (b) questions (Q), (c) explanation (E), and (d) question + explanation (Q + E).…
Descriptors: Honors Curriculum, Class Activities, Learning Activities, Physics
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Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing
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Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
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Rey, Gunter Daniel – Australasian Journal of Educational Technology, 2010
Undergraduate students (N = 97) used an introductory text and a computer simulation to learn fundamental concepts about statistical analyses (e.g., analysis of variance, regression analysis and General Linear Model). Each learner was randomly assigned to one cell of a 2 (with or without instructional advice) x 2 (with or without time advice) x 2…
Descriptors: Foreign Countries, Feedback (Response), Undergraduate Students, Computer Assisted Instruction
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Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
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Scheiter, Katharina; Gerjets, Peter; Schuh, Julia – Instructional Science: An International Journal of the Learning Sciences, 2010
In this paper the augmentation of worked examples with animations for teaching problem-solving skills in mathematics is advocated as an effective instructional method. First, in a cognitive task analysis different knowledge prerequisites are identified for solving mathematical word problems. Second, it is argued that so called hybrid animations…
Descriptors: Foreign Countries, Prerequisites, Task Analysis, Problem Solving
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Psycharis, Giorgos; Latsi, Maria; Kynigos, Chronis – International Journal for Technology in Mathematics Education, 2009
This paper reports on a case-study design experiment in the domain of fraction as number-measure. We designed and implemented a set of exploratory tasks concerning comparison and ordering of fractions as well as operations with fractions. Two groups of 12-year-old students worked collaboratively using paper and pencil as well as a specially…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Mathematical Concepts, Mathematics Activities
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Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
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Zhao, Xin – English Language Teaching, 2009
If the purpose of language learning is communication, then improving students' reading comprehension competence becomes an overall goal in language teaching. This paper examines the online resources of reading comprehension tests with non-English major college students, and tackles the problem with the teaching method of integrating web-based…
Descriptors: Reading Comprehension, Reading Tests, Foreign Countries, English (Second Language)
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Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology
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