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Showing 1 to 15 of 18 results Save | Export
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Marten B. Westerhof; Colm O’Kane; Gavin Duffy – Design and Technology Education, 2024
Spatial skills are crucial to STEM disciplines and involve a variety of cognitive processes and skills related to visualising, reasoning and communicating about spatial relations. Particularly in the primary school years, attaining 'spatial literacy' gives children a valuable set of skills and knowledge that can aid them in successful…
Descriptors: Spatial Ability, Handicrafts, Creative Activities, Design
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Caner Yüksel, Çagla; Dinç Uyaroglu, Ilkay – International Journal of Art & Design Education, 2021
Basic Design is the beginning of design course series in architectural education which initiates architecture students to both architectural education and the profession. First-year design curricula have generally common goals of students' acquisitions about design knowledge, skill and competence; however, ways of teaching may vary. Here, we…
Descriptors: Design, Architectural Education, Curriculum, Teaching Methods
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Loudon, Gareth – Higher Education Pedagogies, 2019
The 'Future of Jobs' report from the World Economic Forum highlights that creativity is one of the most important skills needed by the workforce. One way of enhancing the creativity of students undertaking STEM subjects is by taking inspiration from design disciplines. The product design curriculum has creativity at its heart and follows a product…
Descriptors: Design, STEM Education, Learning Strategies, Group Discussion
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Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
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Harlow, Danielle; Hansen, Alexandria – Science and Children, 2018
The Maker Movement (Dougherty 2012) highlights innovation and creativity through "activities focused on designing, building, modifying, and/or repurposing material objects, for playful or useful ends, oriented toward making a 'product' of some sort that can be used, interacted with, or demonstrated" (Martin 2015, p. 31). When engaged in…
Descriptors: Creative Activities, Science Instruction, Science Activities, Preservice Teachers
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Rouse, Rob; Krummeck, Katie; Uribe, Olivia – Science and Children, 2020
Makerspaces are collaborative workplaces equipped with a variety of high- and low-tech tools and materials that individuals can use to create physical and digital products. In this article the authors take the perspective that integrating a makerspace into a school is a proactive, thoughtful, and time-consuming process. To help meaningfully…
Descriptors: Design, Creative Activities, Teaching Methods, Elementary School Students
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Appleton, Leo; Grandal Montero, Gustavo; Jones, Abigail – Communications in Information Literacy, 2017
This paper discusses the information literacy requirements of art and design students, and how traditional approaches to information literacy education are not always appropriate for these particular students. The paper argues that different, creative, and innovative approaches to information literacy training need to be developed with the…
Descriptors: Information Literacy, Creative Activities, Art Activities, Teaching Methods
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Sclater, Madeleine – International Journal of Art & Design Education, 2016
This article uses published research to explore how Technology Enhanced Learning (TEL) can help to sustain learning communities to engage in creative exploration and open investigation. It then draws on this research to ask: how could we use TEL to support pedagogies of socio-ecological sustainability in the Art and Design education community?…
Descriptors: Higher Education, Technology Uses in Education, Sustainability, Communities of Practice
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Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
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Fernandez-Cardenas, Juan Manuel – Thinking Skills and Creativity, 2008
This paper looks at the collaborative construction of web pages in History by a Year-4 group of children in a primary school in the UK. The aim of this paper is to find out: (a) How did children interpret their involvement in this literacy practice? (b) How the construction of web pages was interactionally accomplished? and (c) How can creativity…
Descriptors: Figurative Language, Teaching Methods, Design, History Instruction
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
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Funk, Roger L. – Technology Teacher, 2004
This feature article has two goals. The first is to muse about the role of style and styling in the world of design and designing. The second is to present a project with which to engage students in several aspects of industrial design. This brief has been developed to use it either solely as a research activity or as a combined research and…
Descriptors: Design, Industrial Arts, Aesthetics, Teaching Methods
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Walsh, Christopher S. – Literacy, 2007
Many school literacy practices ignore adolescents' new digitally mediated subjectivity as it has been shaped by the new media age. Youth possess often unappreciated repertories of practice which allow them to use their imagination and creativity to combine print, visual and digital modes in combinations that can be applied to new educational,…
Descriptors: Creativity, Literacy, Adolescents, Multimedia Materials
Mangano, Ronald M. – Man/Society/Technology, 1975
Design is not getting the attention it deserves in industrial arts, at a time when designed products are everywhere. Design is creative problem-solving to meet a specific need. Integrating design concepts into the industrial arts curriculum is not difficult; the author explains how to do it. (AJ)
Descriptors: Creative Activities, Creativity, Curriculum Development, Design
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