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Karwowski, Maciej; Zielinska, Aleksandra; Jankowska, Dorota M. – Review of Research in Education, 2022
Creativity is a vital topic of various educational discourses, yet the support it receives within the school system is insufficient. This chapter focuses on four particular ways of making creativity more democratized, salient, and accessible in school settings. We start by exploring the educational benefits of egalitarian theoretical approaches to…
Descriptors: Creativity, Meta Analysis, Educational Psychology, Imagery
Beaumont, Natasha E. – Teachers and Curriculum, 2022
Creative pedagogies contribute significantly to children's cognitive, social and linguistic development. This article discusses the drama-based creative literacy practice of an early primary teacher in a high diversity school in Sydney, Australia. Literacy pedagogy blended with drama and role play was shown to aid oracy whilst also adding valuable…
Descriptors: Phenomenology, Teacher Attitudes, Learning Experience, Creativity
Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity
Przymus, Steve Daniel; Lengeling, M. Martha; Mora-Pablo, Irasema; Serna-Gutiérrez, Omar – Journal of Language, Identity, and Education, 2022
Informed by the stories of transnational youth's participation in massive multiplayer online role-playing games (MMORPGs) in Mexico, this study explores the language/identity development and successful (re)integration of these youth in Mexican schools and communities. Drawing on students' voices, we utilize a multimodal systemic functional…
Descriptors: Role Playing, Video Games, Linguistics, Creativity
Oparaocha, Gospel Onyema; Daniil, Pokidko – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
Changing environment requires not just creativity, but disruptive creativity. The traditional planning paradigm within business organizations heavily relies on long- and short-term forecasting in order to predict the future and plan accordingly. However, a large share of business development is now characterized by rapid changes, inconsistency and…
Descriptors: Innovation, Business Administration Education, Teaching Methods, Video Technology
Göktürk, Özlem; Çaliskan, Muhittin; Öztürk, Mustafa Serkan – Journal of Inquiry Based Activities, 2020
The aim of this action research is to examine the effects of creative drama activities used in a 7th grade English course to improve speaking skills. Accordingly, the study sought to answer the following research question: How can the students' speaking skills be improved? The idea that creative drama activities could improve speaking skills, and…
Descriptors: Creativity, Drama, Teaching Methods, Attitude Measures
Castro, Liz; Villafuerte, Jhonny – International Journal of Educational Methodology, 2019
This research examines the English language teachers' motivations related to the usage of role-playing on English language practice in rural secondary schools in Ecuador. The sample consists of 45 English language teachers who work in public schools located in the rural and urban areas of the province of Manabi. A mixture of qualitative and…
Descriptors: English (Second Language), Second Language Instruction, Rural Schools, Role Playing
Thumlert, Kurt; de Castell, Suzanne; Jenson, Jennifer – Educational Philosophy and Theory, 2015
Building upon a recent call to renew actor-network theory (ANT) for educational research, this article reconsiders relations between technology and educational theory. Taking cues from actor-network theorists, this discussion considers the technologically-mediated networks in which learning actors are situated, acted upon, and acting, and traces…
Descriptors: Educational Theories, Educational Philosophy, Correlation, Networks
Elaldi, Senel; Yerliyurt, Nazli Sila – Journal of Education and Learning, 2017
This study attempted to evaluate the views of senior preservice preschool teachers on the efficacy of drama activities in their field experience in terms of the effect of students' learning, socialization, individual or group work skills and school connectedness and also disclosed the suggestions of senior preservice preschool teachers for faculty…
Descriptors: Foreign Countries, Preservice Teachers, Preschool Teachers, Drama
Smedley, Nikky – Jessica Kingsley Publishers, 2018
Using creative and performative methods is central to engaging children in fun and inspiring learning. This hands-on guide provides activities, quick tips and advice for developing performance and creative skills to support delivery of the Early Years Foundation Stage (EYFS). Each chapter focuses on a particular method, including storytelling,…
Descriptors: Early Childhood Education, Teaching Skills, Creativity, Teaching Methods
Osborn, Debra; Costas, Lisa – Journal of Creativity in Mental Health, 2013
This study examined how role-plays impacted 27 counseling students' overall skills as measured by instructor ratings and self-ratings during practice triads in a microskills course. A Mann-Whitney U nonparametric test revealed no significant difference for scripted versus personal concerns role-plays. Students indicated a strong belief that…
Descriptors: Student Development, Comparative Analysis, Role Playing, Counselor Training
King, Emma; Joy, Mike; Foss, Jonathan; Sinclair, Jane; Sitthiworachart, Jirarat – Innovations in Education and Teaching International, 2015
Approaches to teaching and learning are increasingly influenced by the introduction of new technologies and innovative use of space. Recognising the need to keep up to date many institutions has created technology-rich, flexible spaces. Studies so far have concentrated on how students use such facilities; however, their availability also strongly…
Descriptors: Teaching Methods, Educational Technology, Innovation, Educational Facilities
Conklin, Hilary G. – American Educational Research Journal, 2014
Recent efforts to define qualities of effective teaching practice have done little to capture the role of play, imagination, and creativity in classroom teaching. Drawing on theories of play and data from a two-year case study that included classroom observations, interviews, artifact collection, and surveys, the author examines the ways in which…
Descriptors: Teacher Effectiveness, Middle School Teachers, Middle School Students, Teaching Methods
Deaton, Cynthia C. M.; Dodd, Kristen; Drennon, Katherine; Nagle, Jack – Science Activities: Classroom Projects and Curriculum Ideas, 2012
"Prey Play" is an interactive role-play activity that provides fifth-grade students with opportunities to examine predator-prey interactions. This four-part, role-play activity allows students to take on the role of a predator and prey as they reflect on the behaviors animals exhibit as they collect food and interact with one another, as well as…
Descriptors: Observation, Grade 5, Elementary School Science, Science Instruction
Ferrer, Erica; Staley, Kendra – CATESOL Journal, 2016
This article details the design and implementation of a reading program in a university EFL setting as a strategy to encourage creativity, critical thinking, collaborative learning, and reading for enjoyment (Anderson & Krathwohl, 2001; Richards & Renandya, 2002). This student-centered project challenged ELLs to address issues such as…
Descriptors: Program Design, English (Second Language), Second Language Learning, Second Language Instruction