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Végh, Ladislav – Acta Didactica Napocensia, 2016
The first data structure that first-year undergraduate students learn during the programming and algorithms courses is the one-dimensional array. For novice programmers, it might be hard to understand different algorithms on arrays (e.g. searching, mirroring, sorting algorithms), because the algorithms dynamically change the values of elements. In…
Descriptors: Animation, Programming, Mathematical Logic, Computer Simulation
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Florian, Gabriel; Trocaru, Sorin; Florian, Aurelia-Daniela; Bâna, Alexandru-Dumitru – Acta Didactica Napocensia, 2015
The aim of the present article is to focus on the operational aspects referring to the actions--strategies and on the defined modalities of establishing educational objectives/competences. In the achievement of our work a special attention has been paid to the operational aspects of the learning process of the optical phenomena. There were carried…
Descriptors: Geometric Concepts, Geometry, Optics, Creative Activities
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Menyhárt, László – Acta Didactica Napocensia, 2011
I present a witty solution in this article about how we may obtain data simply and cheaply from physical experiments, with which we can do counting, as well. To this interdisciplinary task I turn to Delphi for help, in which we can program a digital video as a multimedia element. I show an example from the programming of plain multimedia elements…
Descriptors: Video Technology, Multimedia Instruction, Science Education, Teaching Methods
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Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
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Radakovic, Davorka; Herceg, Dorde – Acta Didactica Napocensia, 2013
Dynamic geometry software (DGS) is often used for development of interactive teaching materials in many subjects, not only mathematics. These interactive materials can contain hundreds of elements in order to represent complex objects, and script programs to control their behavior. We propose an approach for creating, importing and using…
Descriptors: Educational Games, Mathematics Instruction, Instructional Materials, Geometry