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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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Oganowski, J. L.; And Others – Journal of Health Education, 1996
This article examines what students report learning and how they received instruction over an eight-month period. Results indicated that students of teachers in the graduate program recalled more specific health content and participated in more interactive activities than did control teachers' students. (SM)
Descriptors: Educational Quality, Elementary Education, Elementary School Students, Elementary School Teachers
STRENG, ALICE H. – 1967
A THREE-YEAR EDUCATION PROGRAM FOR DEAF ADULTS IN WISCONSIN, BEGUN IN 1966 AND FUNDED IN PART UNDER THE HIGHER EDUCATION ACT OF 1965, HAD TWO GOALS--TO PROVIDE EDUCATIONAL OPPORTUNITIES TO THE DEAF AND TO ENABLE TEACHERS TO GAIN INSIGHTS INTO THE EDUCATIONAL AND SOCIAL PROBLEMS CREATED BY DEAFNESS. NON-CREDIT CLASSES WERE OFFERED IN LANGUAGE,…
Descriptors: Adult Education, Adult Programs, Class Size, Consumer Economics