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Cook, Connor; Olney, Andrew M.; Kelly, Sean; D'Mello, Sidney K. – International Educational Data Mining Society, 2018
Automatic assessment of the quality of classroom discourse can have a transformative effect on research and practice on improving teaching effectiveness. We improve on a previous automated method to measure teacher authentic questions -- open-ended questions without pre-scripted responses that predict student achievement growth -- using classroom…
Descriptors: Vocabulary, Academic Discourse, Teacher Effectiveness, Partnerships in Education
Kelly, Sean; Olney, Andrew M.; Donnelly, Patrick; Nystrand, Martin; D'Mello, Sidney K. – Educational Researcher, 2018
Analyzing the quality of classroom talk is central to educational research and improvement efforts. In particular, the presence of authentic teacher questions, where answers are not predetermined by the teacher, helps constitute and serves as a marker of productive classroom discourse. Further, authentic questions can be cultivated to improve…
Descriptors: Middle School Students, Natural Language Processing, Artificial Intelligence, Teaching Methods
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Kadakia, Maya – TechTrends: Linking Research & Practice to Improve Learning, 2005
During the 2004-2005 school year, Maya Kadakia conducted a pilot study of her master's project which focuses on how student engagement is affected by a curriculum that incorporates popular culture. She created a Language Arts unit which incorporates the video game Morrowhid. Maya teaches seventh grade Language Arts and Social Studies at a diverse…
Descriptors: Grade 7, Educational Needs, Video Games, Popular Culture
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Applebee, Arthur N.; Langer, Judith A.; Nystrand, Martin; Gamoran, Adam – American Educational Research Journal, 2003
This study examines the relationships between student literacy performance and discussion-based approaches to the development of understanding in 64 middle and high school English classrooms. A series of hierarchical linear models indicated that discussion-based approaches were significantly related to spring performance, controlling for fall…
Descriptors: Academic Achievement, Literacy, Discussion (Teaching Technique), Teaching Methods