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Megala Rajendran; Moniza Ray; Ajit Ilangovan; Vinoth Kumar Chokkalingam; Anand Binod Singh – Language Teaching Research Quarterly, 2024
Digital games are increasingly used in education to boost engagement and reduce stress. Digital game-based learning (DGBL) has improved the learning experience. However, further investigation is needed to determine the specific impact of commercially available, off-the-shelf (COTS) video games on English language skills. This study provides a…
Descriptors: Video Games, Second Language Learning, English (Second Language), Language Skills
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Robert Farrow; Paz Díez-Arcón – Open Praxis, 2024
Open educational resources (OER) are teaching and learning materials that are either in the public domain or published on an open licence which permits various forms of redistribution, reuse and repurposing. Many organisations and higher education institutions around the world are using such resources, and anecdotally many believe this is…
Descriptors: Open Educational Resources, Educational Innovation, Educational Strategies, Foreign Countries
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Chou, Sheng-Fang; Horng, Jeou-Shyan; Liu, Chih-Hsing; Lin, Jun-You; Chen, Lu – Education and Information Technologies, 2023
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching interventions is important. Based on a survey of 289 undergraduate hospitality students, first, we expand the…
Descriptors: Undergraduate Students, Social Media, Teaching Methods, Student Attitudes
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Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
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Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
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Rainbow Tsai-Hung Chen – RELC Journal: A Journal of Language Teaching and Research, 2023
Developing learners' intercultural communicative competence is considered to be one of the responsibilities of English language teaching professionals. This responsibility has become ever more challenging in today's globalized world, in which most intercultural communication occurs in English as a lingua franca (ELF) contexts, where a target…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
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Liu, Hsing-Yuan; Wang, I-Teng; Huang, Ding-Hau; Hsu, Ding-Yang; Han, Hui-Mei – Journal of Creative Behavior, 2020
Creativity and innovation are considered important measures of core competence in Taiwan for students of all levels, including nursing students. Integrating creativity with interdisciplinary teaching modules could increase creativity for nursing students; however, this has not been empirically determined. The purpose of this study was to determine…
Descriptors: Creativity, Innovation, Nursing Students, Nursing Education
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Chou, Chun-Mei; Shen, Chien-Hua; Hsiao, Hsi-Chi; Shen, Tsu-Chuan – Educational Psychology, 2019
The aim of this study was to analyze the correlation among teachers' perceived acceptance of technological innovation, organisations' innovation climate, and innovative teaching using information and communication technology (ICT) in Taiwan. The participants (N = 482) responded to a questionnaire using a five-point Likert scale for each factor,…
Descriptors: Teaching Methods, Educational Innovation, Educational Technology, Technology Uses in Education
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Lin, Wan-Ting – International Society for Technology, Education, and Science, 2021
A skills gap from theoretical knowledge to practical application is always a critical issue in Taiwan's education field. The launch of 12-year Basic Education Curriculum and the emergence of the educational innovation industry arouse the awareness of project-based competency-oriented curriculum design. Introducing design thinking into the…
Descriptors: Design, Thinking Skills, Educational Innovation, Curriculum Design
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Hung, Guo-Tsai; Hong, Huang-Yao – Learning: Research and Practice, 2017
This study investigated the effects of two different pedagogical approaches on the development of college students' innovation-oriented cultural views. First, an initial cultural view survey (n = 126) was implemented; then another quasi-experiment was employed using two treatment conditions: the control condition (n = 45) employed a…
Descriptors: College Students, Knowledge Level, Foreign Countries, Student Attitudes
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Hong, Huang-Yao; Lin, Pei-Yi – Educational Technology Research and Development, 2019
Effective energy education depends on continuing research designed to identify instructional strategies that will proof effective in particular learning contexts. The aim of this study was to help Taiwanese students learn about energy-saving related concepts through idea-centered, collaborative knowledge-building activities carried out in an…
Descriptors: Elementary School Students, Cooperative Learning, Grade 5, Teaching Methods
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Tseng, Jun-Jie – Research-publishing.net, 2019
Over the past decade, there has been an increasing interest in research on teacher knowledge about technology integration, namely Technological Pedagogical Content Knowledge (TPACK). However, few studies have investigated how teachers transform their teaching with technology. To fill this gap, the present study adopted the Substitution,…
Descriptors: English (Second Language), Language Teachers, Teaching Methods, Handheld Devices
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Wu, Jing-Jyi; Albanese, Dale Leonard – Educational Psychology, 2013
Creativity and imagination in education are increasingly emphasised around the world. However, a lack of these qualities in Chinese societies has been discussed in the academia and popular media, and attributed to various factors, standardised testing chief among them. In Taiwan, a team of scholars working with the Ministry of Education has, since…
Descriptors: Imagination, Creativity, Foreign Countries, Educational Policy
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Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
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Su, Addison Y. S.; Yang, Stephen J. H.; Hwang, Wu-Yuin; Huang, Chester S. J.; Tern, Ming-Yu – British Journal of Educational Technology, 2014
For more than 2 years, Scratch programming has been taught in Taiwanese elementary schools. However, past studies have shown that it is difficult to find appropriate learning methods or tools to boost students' Scratch programming performance. This inability to readily identify tutoring tools has become one of the primary challenges addressed in…
Descriptors: Documentation, Problem Solving, Computer Uses in Education, Elementary Schools
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