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Showing 1 to 15 of 111 results Save | Export
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Ju-Chieh Huang – Interactive Learning Environments, 2024
This research integrated cooperative inquiry strategies to implement blended learning and analyzes the learning effects based on the perspectives of goal setting theory and well-being theory. Blended learning combines the advantages of classroom teaching and online learning and enables students to review material to further their understanding.…
Descriptors: Blended Learning, Cooperative Learning, Inquiry, Goal Orientation
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Cremin, Teresa; Chappell, Kerry – Research Papers in Education, 2021
This paper is a critical systematic literature review of empirical work on creative pedagogies from 1990 to 2018. It responds to the increased international attention being afforded creativity and creative pedagogies in research, policy and practice and examines the evidence regarding creative pedagogical practices and the potential impact of…
Descriptors: Creativity, Teaching Methods, Creative Teaching, Concept Formation
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Liu, Shih-Hsiung – Technology, Pedagogy and Education, 2020
This study investigated the effects of an online sharing and feedback programme (OSFP) on preservice teachers' practical knowledge (PTPK) and attempted to determine the relationship between satisfaction with online interaction and changes in three types of learning preferences (collaborative, competitive and individualistic). In this study, a…
Descriptors: Computer Mediated Communication, Feedback (Response), Preservice Teachers, Teaching Methods
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Wu, Ying-Tien; Wang, Li-Jen – Educational Technology & Society, 2023
Previous research has revealed that university students have multiple learning difficulties in argumentative essay writing (AEW). To address this issue, Knowledge building (KB) pedagogy that aims to create holistic learning environments highlighting idea-refinement, learner agency, and collaborative discourse could be promising. Therefore, this…
Descriptors: Undergraduate Students, Essays, Writing Instruction, Comparative Analysis
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Shang, Hui-Fang – International Journal on E-Learning, 2023
With the rapid advancement of technology, integration of computer-mediated communication (CMC) has been widely used in recent English as a foreign language teaching and learning. Despite the prevalence of online CMC discussions, previous studies have not drawn conclusive results, and empirical evidence on how online discussions affect student…
Descriptors: Computer Mediated Communication, Peer Relationship, English (Second Language), Second Language Learning
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Chen, Cheryl Wei-yu – Innovation in Language Learning and Teaching, 2023
This study engaged a group of Taiwanese English-as-a-Foreign-Language (EFL) adolescent learners as multimodal composers who used PPT slides to retell important elements of Roald Dahl's classic novel, Matilda (1988). A total of 158 slides were made by 9 groups of students, and a detailed analysis of the slides revealed that text was often…
Descriptors: Computer Software, Goal Orientation, Student Attitudes, Teaching Methods
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Fischer, Ian Douglas; Yang, Jie Chi – International Journal of Educational Technology in Higher Education, 2022
Extensive research on the in-class synchronous learning aspect of the flipped classroom approach (FCA) has rendered favorable results the past decade. However, less attention has been placed on the out-of-class component of the FCA, specifically the drawbacks that may occur, such as low student accountability while watching the pre-assigned video…
Descriptors: Flipped Classroom, Synchronous Communication, Educational Technology, Technology Uses in Education
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Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
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Yang, Ya-Ting Carolyn; Chen, Yi-Chien; Hung, Hsiu-Ting – Computer Assisted Language Learning, 2022
The present research examined the effectiveness of digital storytelling (DST) on foreign language learners' English speaking and creative thinking. In this study, DST was realized in the form of an interdisciplinary project integrated in a partnership between an English course and a computer course, with the class time of the former devoted to the…
Descriptors: Story Telling, Teaching Methods, Interdisciplinary Approach, English (Second Language)
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Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
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Chang, Chih-Tsan; Tsai, Cheng-Yu; Tsai, Hung-Hsu; Li, Yuen-Ju; Yu, Pao-Ta – International Journal of Distance Education Technologies, 2020
This paper proposes an online multi-user real-time co-reading (OMURCOR) system to promote the performance of co-reading with collaborative learning. The OMURCOR system utilizes WebSocket to perform synchronization controls on co-reading to allow teachers and students to watch streaming videos together with less delay. Moreover, teachers utilize…
Descriptors: Cooperative Learning, Reading Strategies, Video Technology, Educational Technology
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Lin, Chun-Yu; Huang, Chung-Kai – Australasian Journal of Educational Technology, 2020
Due to the competitive and rapidly changing nature of the external business environment, university students must acquire the ability to cooperate, share knowledge, and enhance team effectiveness and learning in the workplaces of the future. Consequently, the design of business courses in higher education merits further discussion. Based on the…
Descriptors: Sharing Behavior, Business Administration Education, Cooperative Learning, Blended Learning
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Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
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Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
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