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Rosina Malagrida; Pim Klaassen; Isabel Ruiz-Mallén; Jacqueline E. W. Broerse – Research in Science & Technological Education, 2024
Introduction: Under the label of 'Responsible Research and Innovation (RRI)', increasing efforts have been made over the past decade to make research and innovation (R&I) more open and inclusive to improve the way we solve today's complex challenges. However, no commonly accepted norms or standards on the practical implementation of RRI…
Descriptors: STEM Education, Art Education, Secondary Education, Foreign Countries
Bassachs, Marcel; Cañabate, Dolors; Nogué, Lluís; Serra, Teresa; Bubnys, Remigijus; Colomer, Jordi – Education Sciences, 2020
This paper describes a quantitative study that explores teaching practices in primary education to sustain the hypothesis that students' critical thinking may be activated through individual and group reflection. The study examines the quality of the reflections from primary school students during group processing when participating in Science,…
Descriptors: Critical Thinking, Reflection, Elementary School Students, STEM Education
López, Paula; Rodrigues-Silva, Jefferson; Alsina, Ángel – Education Sciences, 2021
This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers' opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been…
Descriptors: Art Education, STEM Education, Mathematics Teachers, Teacher Attitudes
Ortiz-Revilla, Jairo; Greca, Ileana M.; Meneses-Villagrá, Jesús-Ángel – Journal for the Study of Education and Development, 2021
The multidimensional character of competence development involves a profound methodological change in how the teaching process is conceived. An integrated STEAM education is one potentially useful methodological approach to assist in this matter. Using design research, an integrated STEAM approach was designed, implemented and assessed with 121…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Elementary School Students
Romero-Ariza, Marta; Quesada, Antonio; Abril, Ana-María; Cobo, Cristina – Journal for the Study of Education and Development, 2021
This article presents a STEAM education model based on the use of meaningful contexts for the integrated acquisition of key learning outcomes related to different subjects. The model combines inquiry and the use of socio-scientific issues to promote mathematics and science learning along with the development of critical thinking and the…
Descriptors: Attitude Change, Self Efficacy, STEM Education, Art Education
Palau-Pellicer, Paloma; Mena, Jaime; Egas, Olga – International Journal of Art & Design Education, 2019
This article discusses forms of arts-based mediation in museums that use creation as the primary tool in the learning process. We present four mediation experiences based on the arts-based teaching methodologies promoted by the project 'Art for Learning Art'. These experiences have been developed in four museums: the Centre Pompidou Málaga, the…
Descriptors: Art Products, Museums, Art Activities, Teaching Methods
Delgado-Rodríguez, Santiago; Carrascal Domínguez, Silvia; Garcia-Fandino, Rebeca – Journal of New Approaches in Educational Research, 2023
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality -- AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an…
Descriptors: Simulated Environment, Educational Technology, STEM Education, Art Education
Roldan, Joaquin; Lara-Osuna, Rocio; Gonzalez-Torre, Antonio – International Journal of Art & Design Education, 2019
Projection-based augmented reality and virtual reality are used in a visual arts-based educational project in contemporary art museums from an a/r/tographic perspective. The project 'Art for Learning Art' (in Spanish, "Arte para aprender arte"), at the Museo CajaGRANADA in Granada (Spain) has been developed in collaboration with the…
Descriptors: Computer Simulation, Projection Equipment, Art Education, Visual Arts
Sáez-López, José-Manuel; Sevillano-García, M. Luisa; Pascual-Sevillano, M. Ángeles – Comunicar: Media Education Research Journal, 2019
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encourage experimentation with phenomena that are not possible in the real world. Augmented reality is generating new opportunities for the development of ubiquity within educational environments. The objective of this study was to analyze the impact that…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Elementary School Students
Nuere, S.; Díaz-Obregón, R. – Technology, Knowledge and Learning, 2019
The growth of technologies makes necessary redefining higher education. Students nowadays are more prepared to look up information all around the meanings, so we have to deal with new ways of teaching and collaboration. The creative capacity they show, and our background in art an art education are enabling new ways of learning and teaching. Some…
Descriptors: Higher Education, Industrial Arts, Teaching Methods, Creativity
Arís, Nuria; Orcos, Lara – Education Sciences, 2019
Educational robotics (ER) is increasingly present in secondary education classrooms and has acquired greater projection, especially with the appearance of championships, such as FIRST® LEGO® League. These competitions are based on a globalizing focus of the different areas of the curriculum, therefore, we consider that it directly links with the…
Descriptors: Secondary Education, Secondary School Students, Robotics, STEM Education
Pereira, Sónia; Maiztegui-Oñate, Concha; Mata-Codesal, Diana – Journal of Social Science Education, 2016
Purpose: The article discusses the meanings of citizenship and citizenship education when formal citizenship is restricted by exploring the potential of photography education and practice as a tool that promotes the exercise of citizenship in the context of non-formal critical adult education. By doing it, this text aims to enhance our…
Descriptors: Teaching Methods, Citizenship Education, Foreign Countries, Migrants
Collelldemont, Eulàlia; Vilanou, Conrad – Paedagogica Historica: International Journal of the History of Education, 2017
Revisions of textual and audio-visual materials reveal the educational vision of Spanish anarchists. Through research, we have discovered the importance of aesthetical education and art in general for this protest political party. By studying the three key historical moments of the movement (1868-1939/1901-1910/1910-1936-1939) we have traced the…
Descriptors: Educational History, Working Class, Educational Philosophy, Political Attitudes
Dooly, Melinda; Masats, Dolors; Mont, Maria – Journal of Technology and Science Education, 2021
To promote social consciousness and a sense of responsibility, educational proposals organised around the principles of technology-enhanced project-based language learning (Dooly & Sadler, 2016) should engage students in a process of reflecting upon and responding to crucial social issues. Thus, in this paper we will present a project carried…
Descriptors: Teaching Methods, Consciousness Raising, Second Language Learning, Second Language Instruction
Tafazoli, Dara, Ed.; Gomez Parra, M. Elena, Ed.; Huertas-Abril, Cristina A., Ed. – IGI Global, 2018
The ability to effectively communicate with individuals from different linguistic and cultural backgrounds is an invaluable asset. Learning a second language proves useful as students navigate the culturally diverse world; however, studying a second language can be difficult for learners who are not immersed in the real and natural environment of…
Descriptors: Cultural Differences, Cultural Awareness, Culturally Relevant Education, Educational Technology
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