Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Teaching Methods | 3 |
Video Games | 3 |
Educational Technology | 2 |
Access to Education | 1 |
Accountability | 1 |
At Risk Students | 1 |
Attention | 1 |
Blended Learning | 1 |
Computer Assisted Testing | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
More ▼ |
Author
Baker, Scott K. | 1 |
Clarke, Ben | 1 |
Doabler, Christian T. | 1 |
Fien, Hank | 1 |
Gause, Marshall | 1 |
Nelson-Walker, Nancy J. | 1 |
Tromba, Peter | 1 |
Walser, Nancy, Ed. | 1 |
Publication Type
Reports - Descriptive | 2 |
Books | 1 |
Collected Works - General | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Middle Schools | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 1 | 1 |
Grade 2 | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Audience
Location
Oregon | 3 |
Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
Nelson-Walker, Nancy J.; Doabler, Christian T.; Fien, Hank; Gause, Marshall; Baker, Scott K.; Clarke, Ben – Society for Research on Educational Effectiveness, 2013
Widespread concern has been expressed about the persistent low mathematics achievement of students in the US, particularly for students from low-income and minority backgrounds and students with disabilities. Instructional gaming technology, when designed and fictionalized well, has the potential to improve the motivation and mathematics…
Descriptors: Mathematics Achievement, Low Achievement, At Risk Students, Educational Games
Walser, Nancy, Ed. – Harvard Education Press, 2011
This edited volume covers the range of critical trends in the use of computers and other devices for classroom teaching, online learning, professional development, school improvement, and student assessment. "Spotlight on Technology in Education" draws on expert sources including teacher-leaders, librarians, researchers, and trainers who…
Descriptors: Electronic Learning, Electronic Publishing, Video Games, Online Courses