Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Active Learning in Higher… | 1 |
Journal of Geography | 1 |
Teachers and Curriculum | 1 |
set: Research Information for… | 1 |
Author
Gaillard, J. C. | 1 |
Gampell, Anthony | 1 |
Green, Richard | 1 |
Grimley, Michael | 1 |
Le Dé, Loïc | 1 |
Malmstrom, Marianne | 1 |
Nilsen, Trond | 1 |
Parsons, Meg | 1 |
Ruth Lemon | 1 |
Thompson, David | 1 |
Tomes, Russell | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Secondary Education | 1 |
Audience
Location
New Zealand | 4 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gampell, Anthony; Gaillard, J. C.; Parsons, Meg; Le Dé, Loïc – Journal of Geography, 2020
Scholars, practitioners and educators propose video games as innovative teaching methods to engage geography students. A methodological framework, informed by constructivist learning theory, explored the ability of 'serious' disaster video games to foster student participation in learning within four New Zealand schools. The findings indicate the…
Descriptors: Educational Games, Video Games, Natural Disasters, Emergency Programs
Malmstrom, Marianne – set: Research Information for Teachers, 2018
Digital games are responsible for turning my pedagogical practice on its head and landing me in New Zealand. My journey down the digital games "rabbit hole" started in 2007. Not having a map to follow ended up being revolutionary as I learnt to follow the learning. I describe four important lessons I have learnt through working with…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Ruth Lemon – Teachers and Curriculum, 2017
This opinion piece aims to grow awareness of a range of technological initiatives that are supporting Maori language regeneration. These initiatives have been chosen because they have communities of users. This piece could be useful to educators who want to learn about the options that are available in this area, or students of Maori language for…
Descriptors: Malayo Polynesian Languages, Language Maintenance, Foreign Countries, Video Games
Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games