Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
Author
Publication Type
Journal Articles | 11 |
Reports - Research | 7 |
Reports - Evaluative | 3 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Numerical/Quantitative Data | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
What Works Clearinghouse Rating
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Anthonysamy, Lilian; Ah Choo, Koo; Soon Hin, Hew – Malaysian Journal of Learning and Instruction, 2021
Purpose: The rise of digital learning and the prevalence of affordable devices are convenient for young adults who are accustomed to using their digital devices for almost everything such as communication, collaboration, and accessing multiple sources of information for solutions. However, the lack of ability to self-regulate learning processes…
Descriptors: Metacognition, Learning Strategies, Private Colleges, Foreign Countries
Sondakh, Debby Erce; Osman, Kamisah; Zainudin, Suhaila – European Journal of Educational Research, 2020
Studies have acknowledged computational thinking (CT) as an efficient approach for problem-solving particularly required in digital workplaces. This research aims to identify indicators for a holistic CT assessment instrument for undergraduate students. A three-round fuzzy Delphi study has been conducted to gain comprehensive opinions and…
Descriptors: Holistic Approach, Teamwork, Work Environment, Information Technology
Hooshyar, Danial; Binti Ahmad, Rodina; Wang, Minhong; Yousefi, Moslem; Fathi, Moein; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Introductory Courses, Programming
Chew, Chiou Sheng; Wu, Wen-Chi Vivian; Idris, Norisma; Loh, Er Fu; Chua, Yan Piaw – Journal of Educational Computing Research, 2020
The purpose of this study was to design and develop a theory-based summary writing online tool, named Summary Writing-Pal (SW-PAL), to assist English as a second language students in improving their summary writing. It also evaluates the effectiveness of SW-PAL in enhancing the students' summary writing performance and examines their perceptions…
Descriptors: Writing Skills, Writing Instruction, English Language Learners, College Students
Miliszewska, Iwona; Sztendur, Ewa M. – Australian Universities' Review, 2012
In view of the strong growth of transnational education programmes in Australian universities, there is growing interest in the experiences of students participating in such programmes. This article reports on the perceived student satisfaction with several aspects of their transnational programmes, including instructors, technology, and programme…
Descriptors: Student Attitudes, Foreign Countries, Educational Environment, Participant Satisfaction
Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods
Continuous-Grouped-Self-Learning: In the Perspective of Lecturers, Tutors and Laboratory Instructors
Azau, Mohd Azrin Mohd; Yao, Low Ming; Aik, Goo Soon; Yeong, Chin Kock; Nor, Mohamad Nizam; Abdullah, Ahmad Yusri; Jamil, Mohd Hafidz Mohamad; Yahya, Nasiruddin; Abas, Ahmad Fauzi; Saripan, M. Iqbal – International Education Studies, 2009
This paper presents the perception of lecturers, tutors and lab instructors towards the implemented Continuous-Group-Self-Learning (CGSL) in the Department of Computer and Communication System Engineering (CCSE), Universiti Putra Malaysia. This innovative system introduces mock teaching and student-lecturer role as a technique of delivery. The…
Descriptors: Foreign Countries, Higher Education, Computer Science Education, Engineering
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
Mackintosh, Nelson – Journal of Science and Mathematics Education in Southeast Asia, 1983
Proposes that computing is, in itself, a valuable discipline that should become part of the school curriculum, even for young children. Instructional strategies and suggestions for teaching programing are offered. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Teaching Methods
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education