Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 4 |
Teaching Methods | 4 |
Video Games | 4 |
Affective Behavior | 2 |
Cognitive Processes | 2 |
Correlation | 2 |
Knowledge Level | 2 |
Learner Engagement | 2 |
Simulated Environment | 2 |
Standards | 2 |
Statistical Analysis | 2 |
More ▼ |
Author
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Grade 6 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Audience
Administrators | 1 |
Practitioners | 1 |
Students | 1 |
Location
Finland | 4 |
France | 1 |
Spain | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Tafazoli, Dara, Ed.; Gomez Parra, M. Elena, Ed.; Huertas-Abril, Cristina A., Ed. – IGI Global, 2018
The ability to effectively communicate with individuals from different linguistic and cultural backgrounds is an invaluable asset. Learning a second language proves useful as students navigate the culturally diverse world; however, studying a second language can be difficult for learners who are not immersed in the real and natural environment of…
Descriptors: Cultural Differences, Cultural Awareness, Culturally Relevant Education, Educational Technology
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices

Blomqvist, Minna T.; Luhtanen, Pekka; Laakso, Lauri; Keskinen, Esko – Journal of Teaching in Physical Education, 2000
Reports the development and validation of video-based game-understanding tests in badminton for elementary and secondary students. The tests included different sequences that simulated actual game situations. Players had to solve tactical problems by selecting appropriate solutions and arguments for their decisions. Results suggest that the test…
Descriptors: Badminton, Comprehension, Elementary Secondary Education, Foreign Countries
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection