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Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
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Jennifer Wells – Networks: An Online Journal for Teacher Research, 2024
Trauma, including abandonment, neglect, poverty, or abuse, affects students. Because of this, a classroom community is vulnerable to the sheer unpredictability of behaviors. Students who have experienced trauma need support in order to create a classroom community where they can thrive and learn. This study examines a Whole-Child Approach…
Descriptors: Holistic Approach, Classroom Environment, Student Behavior, Trauma
Sweeney, Liam; Tanaka, Kurtis – ITHAKA S+R, 2022
Cultural heritage materials can offer rewarding learning opportunities and impactful experiences for students across a variety of disciplines, especially in the humanities and social sciences. However, the COVID-19 pandemic, and the attendant move to online instruction at many colleges and universities, disrupted pedagogical practices and the ways…
Descriptors: Teaching Methods, COVID-19, Pandemics, Humanities