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Díaz, Adriana R.; Cordella, Marisa; Disbray, Samantha; Hanna, Barbara E.; Mikhaylova, Anna – Intercultural Communication Education, 2021
While the disruptive impact of the COVID-19 pandemic continues to unfold around the world, one of its most immediate effects -- beyond significant loss of life and livelihood -- has been the exposure of existing weaknesses in various sectors and systems. This is especially evident in higher education, with its growing overreliance on the…
Descriptors: Higher Education, COVID-19, Pandemics, Ethics
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Dunn, Peter K.; Donnison, Sharn; Cole, Rachel; Bulmer, Michael – International Journal of Mathematical Education in Science and Technology, 2017
Epidemiology is the study of the distribution of disease in human populations. This means that authentically teaching primary data collection in epidemiology is difficult as students cannot easily access suitable human populations. Using an action research methodology, this paper studied the use of a virtual human population (called "The…
Descriptors: Epidemiology, Biological Sciences, Statistical Data, Statistics
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Lee, Mark J. W.; Nikolic, Sasha; Vial, Peter J.; Ritz, Christian H.; Li, Wanqing; Goldfinch, Tom – IEEE Transactions on Education, 2016
Project-based learning is a widely used pedagogical strategy in engineering education shown to be effective in fostering problem-solving, design, and teamwork skills. There are distinct benefits to be gained from giving students autonomy in determining the nature and scope of the projects that they wish to undertake, but a lack of expert guidance…
Descriptors: Active Learning, Student Projects, Engineering Education, Engineering Technology
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Muir, Tracey; Allen, Jeanne Maree; Rayner, Christopher Stephen; Cleland, Ben – Journal of Interactive Media in Education, 2013
Many pre-service teachers feel under-prepared to teach students with a diverse range of needs and abilities and continue to be concerned about classroom behaviour management when undertaking practicum experiences. In order to address these concerns, teacher educators have explored alternative pedagogical approaches, including computer based…
Descriptors: Virtual Classrooms, Teaching Methods, Practicums, Pilot Projects
Kropf, Dorothy C. – European Journal of Open, Distance and E-Learning, 2013
Transformed into a large collaborative learning environment, the Internet is comprised of information reservoirs namely, (a) online classrooms, (b) social networks, and (c) virtual reality or simulated communities, to expeditiously create, reproduce, share, and deliver information into the hands of educators and students. Most importantly, the…
Descriptors: Learning Theories, Electronic Learning, Influence of Technology, Technology Uses in Education
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Hearns, Merle; Jegathesan, Jegatheva – International Journal of Virtual and Personal Learning Environments, 2013
Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy real world limitations, are immersive and interactive, and where they are able to collaborate with a community of global art practitioners. The 3D Art…
Descriptors: Art Education, Design, Virtual Classrooms, Electronic Learning
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Saghafi, Mahmoud Reza; Franz, Jill; Crowther, Philip – Journal of Interactive Learning Research, 2014
While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations…
Descriptors: Holistic Approach, Blended Learning, Models, Qualitative Research
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Wegener, Margaret; McIntyre, Timothy J.; McGrath, Dominic; Savage, Craig M.; Williamson, Michael – Australasian Journal of Educational Technology, 2012
In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed by instructional and software development. The evaluation used a variety of techniques, including…
Descriptors: Physics, Computer Software, Computer Simulation, Focus Groups
Phelan, Liam – European Journal of Open, Distance and E-Learning, 2012
This paper presents the design and application of a major individual assessment task created in part to develop students' capacity for lifelong assessment, a key element of lifelong learning. Additionally the task contributes to fostering a sense of community in asynchronous online learning environments. The task is a supra disciplinary report,…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Interdisciplinary Approach
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Thalluri, Jyothi; O'Flaherty, Jackie A.; Shepherd, Paul L. – Journal of Peer Learning, 2014
This study had two aims: firstly, to determine whether participation in a peer support scheme called Study Buddy Support (SBS) improves pass rates of "at risk" students, and secondly, to examine the advantages of this model over hierarchical models where senior students tutor junior years. Bachelor of Nursing and Midwifery students in a…
Descriptors: Peer Teaching, Coaching (Performance), At Risk Students, Hierarchical Linear Modeling
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Wilks, Judith L.; Jacka, Lisa – Australian Journal of Teacher Education, 2013
Innovating in a higher education teaching context is never a straightforward matter. There are many factors influencing how, what, and when we teach, and the students' experiences of these things. This is especially so in the context of pre-service teacher education, forever evolving in response to rapidly changing technological, political and…
Descriptors: Virtual Classrooms, Computer Simulation, Teacher Education Programs, Student Experience
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Jacka, Lisa; Booth, Kate – International Journal of Virtual and Personal Learning Environments, 2012
Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Developed Materials, Virtual Classrooms
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Michael, Kathy – Campus-Wide Information Systems, 2012
Purpose: The purpose of this study is to identify student and staff experiences with online learning at higher education (HE) using the software Elluminate Live! Design/methodology/approach: This paper adopts a qualitative approach, focusing on the reflections of participants (student and teacher) collated over a 12 month period of piloting online…
Descriptors: Learner Engagement, Electronic Learning, Feedback (Response), Curriculum Development
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García-Peñalvo, Francisco José, Ed.; Seoane-Pardo, Antonio Miguel, Ed. – IGI Global, 2014
After centuries of rethinking education and learning, the current theory is based on technology's approach to and affect on the planned interaction between knowledge trainers and trainees. "Online Tutor 2.0: Methodologies and Case Studies for Successful Learning" demonstrates, through the exposure of successful cases in online education…
Descriptors: Electronic Learning, Tutoring, Teacher Role, Learning Activities
Latham, Gloria; Blaise, Mindy; Dole, Shelley; Faulkner, Julie; Malone, Karen – Oxford University Press, 2011
"Learning to Teach" encourages the students to engage in critical reflection of teaching practices by immersing themselves in the Lathner Primary virtual school. The reader is positioned as a first year teacher who embarks on a new career at Lathner Primary. They work with Anna Jones, her class, and the other teachers around Lathner to…
Descriptors: Teaching Methods, Reflective Teaching, Virtual Classrooms, Elementary Schools
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