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Showing 1 to 15 of 163 results Save | Export
Sara B. Taylor – ProQuest LLC, 2023
This qualitative, thematic analysis explores the emergent themes related to community college professors' experiences adopting and using technology during the early phase of the COVID-19 pandemic. The interviews included semi-structured questions (i.e., closed- and open-ended) to elicit themes related to the professors' adoption and use of…
Descriptors: Technology Uses in Education, Technology Integration, COVID-19, Pandemics
Cameron Redden – ProQuest LLC, 2024
Artificial intelligence (AI) has demonstrated effectiveness in various educational contexts, offering adaptive evaluation mechanisms, personalized learning experiences, and increased learner engagement (Holstein et al., 2019; Woolf, 2019). This study examined the experiences of community college faculty incorporating AI technologies in teaching…
Descriptors: Best Practices, Artificial Intelligence, Technology Integration, Case Studies
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Sarah McCorkle; William O'Brochta; Cathy Box; Mary-Catherine Dean – To Improve the Academy, 2024
Faculty members impacted by the COVID-19 pandemic inadvertently participated in a historic, widespread, and rapidly occurring educational development phenomenon: the global shift toward emergency remote teaching. We surveyed faculty members (n = 502) at four different institutions (a community college and a small, medium-sized, and large…
Descriptors: COVID-19, Pandemics, Educational Practices, College Faculty
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Roberts, Kim; Benson, Angela; Mills, Jamie – Journal of Research in Innovative Teaching & Learning, 2021
Purpose: Today's digital and mobile learning environment has contributed to the increased availability of and interest in e-textbooks, and many school systems are conducting trials to evaluate their effectiveness. The purpose of this paper is to identify and analyze instructors' levels of use (LoU) of e-textbook features and innovations at a…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Textbooks
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Gaddis, Margaret L. – International Review of Research in Open and Distributed Learning, 2020
Scholarly research has indicated that technology adoption to facilitate blended learning promotes the academic success of many different types of students and improves the quality of existing educational offerings. To understand how technology enhances learning, surveys queried the faculty and students of a statewide community college system. The…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Blended Learning
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Sarkar, Nina; Ford, Wendy; Manzo, Christina – Journal of Education for Business, 2020
A growing body of literature points to the need to rethink the traditional lecture-based teaching methodology. The flipped classroom is a pedagogical model in which students are exposed to new material outside of the classroom via lecture videos, assigned readings, or other online videos or resources while the traditional face-to-face classroom…
Descriptors: Program Effectiveness, Homework, Teaching Methods, Academic Achievement
Washington, Lukishia Denise – ProQuest LLC, 2019
The college under study only requires instructors to use traditional resources to teach literacy content leading to a variation in the use of technology within literacy courses. In this college, technology is not being integrated well, too little or inconsistent exposure to technology depending on the instructor. The purpose of this study was to…
Descriptors: Community Colleges, Two Year College Students, College Faculty, Teaching Methods
Krystyl Dumas III – ProQuest LLC, 2020
The focus of this pragmatic quasi-experimental quantitative case intervention study was to explore the impact of complex video games on academic fatigue on community college Calculus 1 students. The research study was driven by one question. What impact, if any, does the use of complex video games have on academic fatigue from pretest to posttest…
Descriptors: Burnout, Measures (Individuals), Community College Students, Mathematics Education
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Bawa, Papia – International Journal of Game-Based Learning, 2020
Today, there is growing interest in digital game-based learning (DGBL) due to the increase in the variety of educational and commercial games available. Literature indicates that video games in general have entertaining, motivational, and educational benefits. Despite this, there is a lack of research comparing game types to assess their value for…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Role Playing
Douglas Hugh Redman – ProQuest LLC, 2023
The purpose of this mixed methods study is to determine if virtual reality (VR) instruction may support learning in community college automotive technical education by measuring learners' levels of presence and faculty perceptions of learning when using VR instruction. Presence is "the subjective experience of being in one place or…
Descriptors: Computer Simulation, Simulated Environment, Community Colleges, Auto Mechanics
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Pape, Stephen J.; Prosser, Sherri K. – Journal of Computing in Higher Education, 2018
Algebra has been called the gatekeeper to higher level mathematics, college success, and higher wages, but many community college students struggle to pass college-level mathematics courses. The National Educational Technology Plan for higher education (U.S. Department of Education 2017b) calls for the integration of technology, such as real-time…
Descriptors: Community Colleges, College Mathematics, Algebra, Barriers
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Adam-Turner, Nancy; Burnett, Dana D. – Community College Enterprise, 2018
The objective of the study explored community college leaders' perceptions of learning technology (LT) and digital literacy (DL) on their campuses and to understand the leadership approach of transformation theory might address these concepts at two rural community colleges located in the Southeastern United States. The study reveals institutions…
Descriptors: Community Colleges, Administrator Attitudes, Rural Schools, Technology Integration
Tisdale, D'Artegnon A. – ProQuest LLC, 2019
The purpose of this quantitative descriptive study was to evaluate community college faculty use of technology modalities (face-to-face interaction, on-line interaction, e-learning, and social networking technologies) as measured by the CCFSSE 2015 cohort survey. Archival data collected by the Community College Faculty Survey of Student Engagement…
Descriptors: Community Colleges, College Faculty, Educational Technology, Technology Uses in Education
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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Minasian, Ashod – ProQuest LLC, 2019
The growth of computer technology into industry, marketing, engineering, and science forces the education sector to focus on training the students with the most advanced technology and prepare them for the technological workplace. The STEM (Science, Technology, Engineering, and Mathematics) students graduating from universities are required to…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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