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Grimshaw, Jennica; Cardoso, Walcir; Collins, Laura – Research-publishing.net, 2017
Mobile-Assisted Language Learning (MALL) provides second language (L2) learners and teachers with resources to enhance the learning experience, including its anytime, anywhere accessibility (Traxler, 2007). However, factors such as lack of confidence with technology (Son, 2014) and time limitations (Godwin-Jones, 2015) may prevent teachers from…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Moussalli, Souheila; Cardoso, Walcir – Research-publishing.net, 2016
Today's language classrooms are challenged with limited classroom time and lack of input, and output practice in a stress-free environment (Hsu, 2015). The use of commercial, readily available tools such as Personal Robots (PRs; e.g. Amazon's Echo, Jibo) might promote language learning by freeing up class time, allowing for a more focused…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Robotics
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2016
This study introduces the digital game Prêt à négocier, an information gap digital game, and investigates language learners' perceptions of its use in a French as a Second Language (FSL) context. In the game, students negotiate orally and synchronously with a partner for items like cars, houses, and even pirate ships. Inspired by Larsen-Freeman…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Second Language Instruction
Cardoso, Walcir; Grimshaw, Jennica; Waddington, David – Research-publishing.net, 2015
Digital gaming in education is an area that has been rapidly expanding in popularity and is gradually being applied to second language (L2) contexts (Godwin-Jones, 2014). Mobile gaming in particular offers the benefits of digital gaming while also offering the portability and accessibility of mobile devices (Ogata & Yana, 2003; Stockwell,…
Descriptors: Educational Games, Video Games, Telecommunications, Handheld Devices
Liakin, Denis; Cardoso, Walcir; Liakina, Natallia – CALICO Journal, 2015
This study investigates the acquisition of the L2 French vowel /y/ in a mobile-assisted learning environment, via the use of automatic speech recognition (ASR). Particularly, it addresses the question of whether ASR-based pronunciation instruction using a mobile device can improve the production and perception of French /y/. Forty-two elementary…
Descriptors: French, Second Language Learning, Pronunciation, Telecommunications
Cardoso, Walcir – Computer Assisted Language Learning, 2011
This paper reports the results of a study on the use of a learner response system (LRS) by a group of students of English as a foreign language (L2). Via a methodology that included the analysis of survey questionnaires and open-ended oral interviews, the study examined learners' perceptions of the use of an LRS by a group of 30 Brazilians…
Descriptors: Student Attitudes, Second Languages, Questionnaires, Classroom Environment