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Alford, Joanna – Arts & Activities, 2012
James Rosenquist's giant Pop-art panels included realistic renderings of well-known contemporary foods and objects, juxtaposed with famous people in the news--largely from the 1960s, '70s and '80s--and really serve as visual time capsules. In this article, eighth-graders focus on the style of James Rosenquist to create their own Pop-art panel that…
Descriptors: Studio Art, Art Activities, Art Expression, Artists
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Venola, Penelope – SchoolArts: The Art Education Magazine for Teachers, 2012
Popular culture is a relatively new area of study in the artroom, and combining it with the demands of a rigorous curriculum requires some thought. Combining threads from several sources was the key to an exciting exploration of pattern inspired by a newspaper headline. In 2006, a landmark case was settled in Austria, which repatriated five famous…
Descriptors: Studio Art, Art Activities, Popular Culture, Artists
Cunningham, Kathy – Arts & Activities, 2011
What if we hosted a banquet for famous artists and they came dressed in their own work? With this idea in mind, the author gathered materials on different artists from books, magazines, and the Internet. To simplify things somewhat, she only used artists from the mid-1800s to the present. The sixth graders made the artists' masks, placemats, and…
Descriptors: Studio Art, Artists, Art History, Art Activities
Speelman, Melissa – Arts & Activities, 2012
A great start for the semester, this pinwheel project provides a good dose of art history, and a variety of media and techniques. It also teaches students how to clean up and store things properly. Five artists are introduced, each with a different art medium and technique. In this activity, students are expected to: (1) study works by five famous…
Descriptors: Studio Art, Art Activities, Artists, Art History
Fortune, Tracy – Arts & Activities, 2011
Look for ways to take students on virtual journeys to faraway places, and then connect the experience to something they can relate to on a more personal level. In this article, the author describes a block-printing unit inspired by Japanese printmaker, Katsushika Hokusai (1760-1849), and his series of art prints, "Thirty-six Views of Mount…
Descriptors: Art Activities, Studio Art, Middle School Students, Visual Arts
Skophammer, Karen – Arts & Activities, 2011
Creativity--where does it come from? When nurturing creativity, it is necessary to have an open mind. By nurturing a creative mind, one finds that artists' ideas flow freely, so students need to look deeper into the artworks, the artists' lives, and what was behind the inspiration for the work. Imagining themselves as one of the artists they have…
Descriptors: Creativity, Artists, Art History, Studio Art
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Blackwood, Christine Horvatis – SchoolArts: The Art Education Magazine for Teachers, 2011
Chess is one of the world's oldest games, invented in India before 600 AD. The original pieces were inspired by the infantry, cavalry, elephants, and chariots of the ancient Indian army. The design of chess pieces changed when the game spread to the West, reflecting the society of medieval Europe. The king remained, pawns were the foot soldiers,…
Descriptors: Games, Grade 8, Middle School Students, Studio Art
Skophammer, Karen – Arts & Activities, 2010
This article describes an activity in which students created and designed lampshades using artists' styles. This was a unique experience because while all of the students have drawn or painted on flat canvas, none of them had done dimensional painting in this manner before. Essentially, they were planning and creating murals in 3-D. The author…
Descriptors: Art History, Artists, Art Activities, Studio Art
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Rosenfeld, Malke; Rufo, David; Makol, Suzanne; Greco, Ardina; Flores, Chio; Redman, Jeff – Teaching Artist Journal, 2014
The last two sections (EJ1039315 and EJ1039319) presented stories about specific moments or lessons. Also, situations infused with complexity where the writers had to toggle back and forth between providing the larger context and the details that support readers' understanding of that big picture were presented. In this section each story is…
Descriptors: Art Education, Writing (Composition), Creativity, Studio Art
Pandey, Annette H. – Arts & Activities, 2010
The author could have chosen any ancient symbolic language, such as Egyptian or Pre-Columbian, but being from Denmark, she developed a unit that would introduce American students to artwork familiar to northern Europeans. Looking at examples of ancient art from Denmark and Sweden, students were to think about the use of symbols in ancient time and…
Descriptors: Art Activities, Studio Art, Visual Arts, Graphic Arts
Leenhouts, Robin – Arts & Activities, 2010
This article describes a clay project for students studying Greece and Rome. It provides a wonderful way to learn slab construction techniques by making small clay column capitols. With this lesson, students learn architectural vocabulary and history, understand the importance of classical architectural forms and their influence on today's…
Descriptors: Architecture, Art History, Studio Art, Art Activities
Vance, Shelly – Arts & Activities, 2010
Creating an appreciation of art history in her junior-high students has always been one of the author's greatest challenges as an art teacher. In this article, the author describes how her eighth-grade students re-created a famous work of art--piece by piece, like a puzzle or a stained-glass window--out of construction paper. (Contains 1 resource.)
Descriptors: Art History, Studio Art, Art Activities, Art Appreciation
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Gebstaedt, Kate – SchoolArts: The Art Education Magazine for Teachers, 2009
"Appreciation" of the arts grows most abundantly when students immerse themselves in the making of art. In this article, the author describes how she made eighth graders appreciate some of the big names from the art of the past.
Descriptors: Art Appreciation, Studio Art, Middle School Students, Grade 8
Patton, Ryan Matthew – ProQuest LLC, 2011
Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world. Digital media literacy involves youth being able to view, participate in, and make creative works with technologies in personal and meaningful ways. Games, defined in this study as…
Descriptors: Activity Units, Art History, Social Systems, Play