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Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
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Karcher, Michael J.; Davis, Claytie, III; Powell, Brad – School Community Journal, 2002
Report of a 1-year longitudinal study of development monitoring, a program in which high-school students mentor elementary-school students. Findings suggest that the program promoted connectedness to parents, school, and the future, and improved spelling skills. (Contains 30 references.) (AUTHOR/WFA)
Descriptors: Academic Achievement, Elementary School Students, Elementary Secondary Education, High School Students