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Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
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Chalufu, Sibusiso; Rheeder, Corrie – Journal of Student Affairs in Africa, 2022
The outbreak of COVID-19 and the lockdown measures that were widely implemented in response to the pandemic forced many of the forms of engagement and activities promoted by student affairs and services staff among students at universities to be curtailed or transformed -- at first, so that they entailed no interpersonal contact and later so that…
Descriptors: Student Personnel Services, Universities, COVID-19, Pandemics
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Osberg, Jerusha; Pope, Denise; Galloway, Mollie – International Journal of Leadership in Education, 2006
Our examination of three schools demonstrates how students can be involved in school reform by giving input about problems, helping design the reform, and sharing implementation responsibilities with adult leaders. Their involvement affects both the reform--as students leave their fingerprints on it--and the students themselves, who show signs of…
Descriptors: School Restructuring, Educational Change, Student Participation, Participative Decision Making