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Gulsah Basol – European Journal of Education (EJED), 2024
The purpose of the study is to present the Beehive Interactive Learning Model (BILM) and to provide an example of its application in an undergraduate statistics course. The model is developed by the researcher, who is a professor in Educational Measurement and Evaluation area in Turkey with over 15 years of teaching experience. The model is based…
Descriptors: Teaching Methods, Statistics Education, Active Learning, Undergraduate Students
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Michael T. O'Connell; Christian Stöhr; Patric Wallin; Raffaella Negretti – European Journal of Engineering Education, 2024
Engineering education has seen a growing interest in how students regulate their learning as a group in interdisciplinary projects. This study adds to the current literature on social regulation of learning by conducting a comparative case study of three interdisciplinary group projects addressing real-world challenges. Semi-structured qualitative…
Descriptors: Engineering Education, Self Control, Interdisciplinary Approach, Group Dynamics
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
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Krishnakumar, Sandeep; Maier, Torsten; Berdanier, Catherine; Ritter, Sarah; McComb, Christopher; Menold, Jessica – Journal of Engineering Education, 2022
Background: During the onset of the COVID-19 crisis, universities rapidly pivoted to online formats and were often unable to adhere to the best practices of online learning highlighted in prior literature. It is well documented that a variety of barriers impeded "normal" educational practices. Purpose/Hypothesis: The purpose of this…
Descriptors: College Freshmen, Student Attitudes, Engineering Education, Introductory Courses
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de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries
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Hastuti, Karunia Puji; Aristin, Nevy Farista; Fani, Ahmad Ilham Masful – Education Quarterly Reviews, 2022
The lack of research development on 21st-century learning models that can improve the six competency skills of Geography Education students at Universitas Lambung Mangkurat Indonesia and its integration in wetland environment management became the background for developing the Flipped-Case Project Model. This model results from the development of…
Descriptors: Competence, Flipped Classroom, Case Method (Teaching Technique), Student Projects
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Gao, Guandong; Xiao, Ke; Jia, Yuchen; Wang, Huaying – Innovations in Education and Teaching International, 2022
To improve the practical effect of an information system security course for students majoring in information security, a teaching method based on the theory of inventive problem solving (TIPS) that combines case-based teaching and project practice was introduced in the class. Adopting innovative thinking methods, we instructed students on the…
Descriptors: Problem Solving, Information Security, Information Science Education, Case Method (Teaching Technique)
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Olaniyi, Nkaepe; Millward, Douglas; Peoples, Cathryn – European Journal of Open, Distance and E-Learning, 2023
One of the core aims of higher education degrees is to provide an environment for students to acquire essential skills that will help them in the workplace. Team working is one of those essential skill and it is also one that experience and research show is regularly resisted by students. This resistance can become even more amplified when the…
Descriptors: Cooperative Learning, Student Projects, Student Attitudes, Teacher Attitudes
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Sayegh, James; Rigopoulos, Anastassios – Community College Journal of Research and Practice, 2023
Over the course of their work at the Borough of Manhattan Community College (BMCC) the authors observed that their students had an especially hard time functioning well in groups, in the context of both video production and media studies classes. An example of the latter is Introduction to Contemporary Media (MES 152). This paper looks at…
Descriptors: Outcomes of Education, Cooperative Learning, Grouping (Instructional Purposes), Student Projects
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Barrett, Michael P.; McNabb, Sarah A.; Mollo, Kimberly S.; Schneider, Eric; Corlett, Tod – International Journal of Technology and Design Education, 2023
Background: Interprofessional education represents an opportunity for healthcare and design students to deepen their understanding of users and enhance skill development through collaborative experiences. Embedding these collaborative experiences within entire curricula moves the notion of experiential learning from stand-alone projects towards…
Descriptors: Interprofessional Relationship, Professional Education, Occupational Therapy, Industrial Arts
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Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
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Suartama, I. Kadek; Simamora, Alexander Hamonangan; Susiani, Ketut; Suranata, Kadek; Yunus, Muhammad; Tisna MS, Gede Doddy – Journal of Education and e-Learning Research, 2023
The emergence of online learning has become important during the COVID -19 pandemic due to the advent of internet technology. The unpreparedness of planning and implementing online learning has caused many problems during the pandemic such as limited or monotonous academic materials as well as difficulty in organizing activities and student…
Descriptors: Gamification, Case Method (Teaching Technique), Student Projects, Active Learning
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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
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MacMartin, Tanya – Science Teacher, 2020
The push for project-based learning (PBL) has been at the forefront of education for the last decade. Exposure to projects even in the lower grade levels helps students learn foundational skills that will strengthen the collaborative and leadership skills that will assist them as they get older. The result of a typical PBL project requires…
Descriptors: Student Projects, Active Learning, Feedback (Response), Time Management
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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