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J. A. Bunn; Y. Feito – International Journal of Kinesiology in Higher Education, 2024
Agile, Lean, and Scrum (collectively referred to as Agile) are frameworks that help teams collaborate more effectively and transparently on complex projects. Originally developed in business and information technology, these methods have since been adapted for use in a variety of disciplines. Agile is based on iterative and incremental…
Descriptors: Student Research, Student Projects, College Students, Group Activities
John Stoddard – ProQuest LLC, 2023
This dissertation study explores the implementation of Project-Based Learning (PBL) in first-grade classrooms and its impact on student engagement. The study emphasizes the importance of collaborative grade-level teams and teacher support in successfully implementing PBL. The study adopts a mixed-methods approach and takes place in a small rural…
Descriptors: Learner Engagement, Small Schools, Predominantly White Institutions, Rural Schools
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Anita Jug Došler; Tita Stanek Zidaric; Metka Skubic – Innovations in Education and Teaching International, 2025
The article addresses the challenges of distance education, i.e. how to manage the pedagogical process of project-based learning (PBL). The research objective was to use PBL as a teaching method where students learn by actively participating in a real professional task -- preparing antenatal classes for future parents. We were also interested in…
Descriptors: Barriers, Distance Education, Active Learning, Student Projects
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Nguyen, Ha; Gijlers, Hannie; Pisoni, Galena – Higher Education, Skills and Work-based Learning, 2023
Purpose: The purpose of the study is to determine how students perceive groupwork and identify patterns of less successful groups in online challenge-based learning. Design/methodology/approach: This study involved 29 university students working in nine teams in an online challenge-based course. The authors applied Volet's (2001) Student Appraisal…
Descriptors: Student Attitudes, Electronic Learning, Problem Based Learning, Online Courses
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St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
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Petko Stoev; Maya Stoeva – International Society for Technology, Education, and Science, 2023
Communication skills and dialogue are key competencies of the 21st century and a condition for successful implementation and personal development in general. This requires their formation to be the subject of purposeful educational activity. At the same time, their implementation in the learning process is a complex and difficult task, requiring a…
Descriptors: Communication Skills, Teamwork, Dialogs (Language), Learning Processes
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Ahmed, Shamsuddin – International Journal of Information and Communication Technology Education, 2022
The theory of knowledge on concepts or CK design theory describes creativity as a design conceptualization independent of other design areas. It represents innovation, creation, and discovery within the design process framework. Engineering design requires creative skills. This article presents a "Quality Function Deployment" method for…
Descriptors: Educational Innovation, Instructional Design, Creativity, Course Content
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Zak, Andrew J.; Bugada, Luke F.; Ma, Xiao Yin; Wen, Fei – Journal of Chemical Education, 2021
Over the past decade, the increasingly globalized society has continually redefined the qualities and skills of an ideal engineering graduate for industry and academic careers, and, more recently, in light of a global pandemic in 2020, the pedagogical environment has shifted toward a virtual classroom setting. Because the engineering and social…
Descriptors: Electronic Learning, Learner Engagement, Outcomes of Education, Chemical Engineering
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Gopinath, C.; Saleem, Farida – Journal of Education for Business, 2020
Team projects are a component of many business courses. The objective is to build team skills in addition to learning subject matter. However, instructors often pay less attention to team design and behavior and assume students already have or will learn team skills on their own. The authors examined the effect of providing structure to team work…
Descriptors: Cooperative Learning, Group Behavior, Group Dynamics, Student Projects
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Nagma Zerin – Chemical Engineering Education, 2024
Project-Enhanced learning is an excellent way to facilitate student-centered learning along with traditional lecture-based learning. In this Class and Home problem, an example of Project-Enhanced learning is provided that can be used in the Mass and Energy Balances (MEB) course. The students solve this problem as part of a group while receiving…
Descriptors: Student Projects, Active Learning, Student Centered Learning, Teaching Methods
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Kurelovic, Elena Krelja – International Society for Technology, Education, and Science, 2022
The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male…
Descriptors: Gender Differences, Learning Processes, Undergraduate Students, Information Science Education
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Mardiah, Alin; Rahmawati, Yuli; Harun, Fauzan Khairi Che; Hadiana, Deni – Issues in Educational Research, 2022
The aim of this study is to investigate the potential implementation of the design thinking-STEAM-PjBL model to influence pre-service chemistry teachers' transferable skills. The design thinking process is integrated into an interdisciplinary curriculum STEAM (science, technology, engineering, arts, and mathematics) designed to engage pre-service…
Descriptors: Foreign Countries, STEM Education, Art Education, Preservice Teacher Education
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Hundhausen, C. D.; Conrad, P. T.; Carter, A. S.; Adesope, O. – Computer Science Education, 2022
Background and Context: Assessing team members' indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a…
Descriptors: Computer Software, Computer Science Education, Correlation, Engineering Education
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Padraic Casserly; Ademola Dare; Joy Onuh; Williams Baah; Ashley Taylor – Biomedical Engineering Education, 2024
Amidst the dual challenges of an eight-month university closure from nationwide public university strikes in Nigeria and the lingering impacts of the COVID-19 pandemic, we needed to innovate the delivery of BME graduate curriculum to ensure graduate students continued to progress in their studies. To ensure BME graduate students were engaging in…
Descriptors: Biomedicine, Engineering Education, Video Technology, Lecture Method
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