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Biasutti, Michele; EL-Deghaidy, Heba – Technology, Pedagogy and Education, 2015
In the current research study the use of Wikis as an online didactic tool to apply project-based learning in higher education was reported. The study was conducted in university teacher education programmes. During the online activities, participants developed interdisciplinary projects for the primary school working collaboratively in small…
Descriptors: Interdisciplinary Approach, Student Projects, Online Courses, Web Sites
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Jo, Il-Hyun – Asia Pacific Education Review, 2011
The purpose of this study was to investigate the cognitive mechanism of project-based learning teams of college students on the basis of the Shared Mental Model (SMM) theory. The study participants were 237 female college students in Korea organized into 51 project teams. To test the study hypotheses, a structural equation modeling was employed.…
Descriptors: College Students, Student Projects, Structural Equation Models, Active Learning
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Hammer, Ronen; Ronen, Miky; Kohen-Vacs, Dan – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
Project-based team competition is a well established instructional strategy with a sound constructivist rationale. However the implementation of this strategy in Higher-Education rarely includes socio-constructivist activities such as peer assessments, which have considerable advantages both for assessees and assessors. It seems that the logistics…
Descriptors: Problem Based Learning, Student Projects, Competition, Teamwork
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Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Ibrahim, Badaruddin – ProQuest LLC, 2012
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
Descriptors: Creativity, Engineering Education, Design, Teamwork
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Cleary, Yvonne; Flammia, Madelyn – Journal of Technical Writing and Communication, 2012
The self-service nature of today's society means that technical communicators are needed more than ever before since users may find themselves struggling to make sense of online documentation with minimal support from the institutions that provide it. Certain demographics within the user population (older adults, disabled persons, non-native…
Descriptors: Technical Writing, Electronic Publishing, Instructional Effectiveness, Communication Skills
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Ng, Vincent; Lau, Chloe; Shum, Pearl – Electronic Journal of e-Learning, 2012
Recently, there are many good examples of how multi-disciplinary learning can support students to learn collaboratively and not solely focus on a single professional sector. During the Fall 2011 and Spring 2012 semesters, we have attempted to gather students studying different professional domains together. Students from the Department of…
Descriptors: Partnerships in Education, Electronic Learning, Internet, Databases
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Schubert, Katie – American Journal of Sexuality Education, 2012
This lesson plan is designed to help students become more aware of how advertisements play a role in shaping societal attitudes about gender and sexuality and how these messages effect their own beliefs. This lesson plan will outline how to effectively accomplish this goal in any course focusing on gender and/or sexuality.
Descriptors: Sexuality, Advertising, United States History, Periodicals
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Dalimonte, Cathy – Science and Children, 2013
In the STEM classroom, students can work in collaborative teams to build those essential skills needed for the 21st-century world. In project-based learning (PBL), teams of four to six students are often randomly selected to describe a realistic situation that may occur in today's workplace; this may be done by counting off in fours, fives,…
Descriptors: STEM Education, Cooperative Learning, Problem Based Learning, Teamwork
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Purzer, Senay; Duncan-Wiles, Daphne; Strobel, Johannes – Science and Children, 2013
Hopscotch, basketball, or hide-and-seek? Children have many choices at recess, and while making these choices they must consider and make trade-offs. The way they make these decisions is not that different from the thought processes engineers use when making design trade-offs. Engineers have to make trade-offs because a design that meets all…
Descriptors: Science Process Skills, Design, Student Projects, Student Journals
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Scher, Julian M. – Information Systems Education Journal, 2010
Information Systems instructors are generally encouraged to introduce team projects into their pedagogy, with a consequential issue of objectively evaluating the performance of each individual team member. The concept of "freeloading" is well-known for team projects, and for this, and other reasons, a peer review process of team members,…
Descriptors: Information Systems, Teamwork, Student Projects, Student Evaluation
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Carlin, Anna; Manson, Daniel P.; Zhu, Jake – Information Systems Education Journal, 2010
With the projected higher demand for Network Systems Analysts and increasing computer crime, network security specialists are an organization's first line of defense. The principle function of this paper is to provide the evolution of Collegiate Cyber Defense Competitions (CCDC), event planning required, soliciting sponsors, recruiting personnel…
Descriptors: Computer Security, Crime Prevention, Computer Networks, Specialization
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Bain, Lisa Z. – Information Systems Education Journal, 2012
There are many different delivery methods used by institutions of higher education. These include traditional, hybrid, and online course offerings. The comparisons of these typically use final grade as the measure of student performance. This research study looks behind the final grade and compares student performance by assessment type, core…
Descriptors: Grades (Scholastic), Blended Learning, Conventional Instruction, Comparative Analysis
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Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
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Johnston, Keith; Conneely, Claire; Murchan, Damian; Tangney, Brendan – Technology, Pedagogy and Education, 2015
Bridge21 is an innovative approach to learning for secondary education that was originally conceptualised as part of a social outreach intervention in the authors' third-level institution whereby participants attended workshops at a dedicated learning space on campus focusing on a particular model of technology-mediated group-based learning. This…
Descriptors: Secondary Education, Intervention, Skill Development, Multiple Literacies
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