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Wolusky, G. Anthony – ProQuest LLC, 2016
This quantitative study used a web-based questionnaire to assess the attitudes and perceptions of online and hybrid faculty towards student-centered asynchronous virtual teamwork (AVT) using the technology acceptance model (TAM) of Davis (1989). AVT is online student participation in a team approach to problem-solving culminating in a written…
Descriptors: College Faculty, Teacher Attitudes, Asynchronous Communication, Teamwork
Fini, Elham H.; Awadallah, Faisal; Parast, Mahour M.; Abu-Lebdeh, Taher – European Journal of Engineering Education, 2018
This paper describes an intervention to enhance students' learning by involving students in brainstorming activities about sustainability concepts and their implications in transportation engineering. The paper discusses the process of incorporating the intervention into a transportation course, as well as the impact of this intervention on…
Descriptors: Active Learning, Student Projects, Intervention, Academic Achievement
Cloutier, Aimee; Yew, Guo Zheng; Gupta, Siddhartha; Dissanayake, Kalpani; Monaco, Paula – Journal of Pre-College Engineering Education Research, 2018
The importance of reducing the gender gap in engineering programs by recruiting and retaining female students is well recognized. Although women hold roughly half of all jobs in the United States, only 24% of STEM jobs are occupied by women. The problem is even more pronounced for engineering, where women held about 12% of jobs as of 2013 (Corbett…
Descriptors: Females, High School Students, STEM Education, Summer Programs
Vaidya, Ashwin – Journal of College Science Teaching, 2015
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
Descriptors: Creativity, Teamwork, Science Education, Active Learning
Ralph, Rachel A. – Journal of Technology and Science Education, 2015
Project-based learning (PjBL--to distinguish from problem-based learning--PBL) has become a recurrent practice in K-12 classroom environments. As PjBL has become prominent in K-12 classrooms, it has also surfaced in post-secondary institutions. The purpose of this paper is to examine the research that has studied a variety of science, technology,…
Descriptors: Postsecondary Education, Student Projects, Active Learning, STEM Education
Largent, David L. – ACM Transactions on Computing Education, 2016
To prepare graduates for today's work environment, they must be immersed in positive (and perhaps negative) small group experiences in their courses, which will in turn provide a basic understanding of how teams form and develop over time. In the fall of 2009, we started exploring how software development teams form and interact in a computer…
Descriptors: Student Attitudes, Cooperative Learning, Group Dynamics, Group Structure
Terrón-López, María-José; Velasco-Quintana, Paloma-Julia; García-García, María-José; Ocampo, Jared R. – European Journal of Engineering Education, 2017
A unified academic model based on the project-based learning (PBL) methodology was implemented, in the 2012-2013 period, in the School of Engineering at Universidad Europea de Madrid. The purpose of this paper is to explore whether teachers and students participating in the capstone projects feel that the objectives for which this methodology was…
Descriptors: Student Attitudes, Teacher Attitudes, Active Learning, Student Projects
Nguyen, Phuong D.; Siegel, Marcelle A. – American Biology Teacher, 2015
Project-based learning and action research are powerful pedagogies in improving science education. We implemented a semester-long course using project-based action research to help students apply biotechnology knowledge learned in the classroom to the real world. Students had several choices to make in the project: working individually or as a…
Descriptors: Science Instruction, Biotechnology, Student Projects, Action Research
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
Moore, Wayne; Poole, Jay; Pearson, Fran; Moore, Lelia – Educational Gerontology, 2018
This article presents results from an innovative social work field education program, which prepares BSW and MSW students to work in interdisciplinary teams with congregational nurses as they serve persons age 55+ or older. The Congregational Social Work Education Initiative is a field education project based on an applied interdisciplinary model,…
Descriptors: Social Work, Housing Needs, Older Adults, Health Needs
Lin, Che-Li; Hou, Huei-Tse; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2016
The present study aims to explore the behavioral patterns of the social knowledge construction process and the online searching behaviors in a collaborative problem solving learning activity for high school students, and further compares the different behavioral patterns of the high- and low-performing teams. A total of 78 high school students…
Descriptors: High School Students, Cooperative Learning, Problem Solving, Online Searching
Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Mentzer, Nathan; Laux, Dawn; Zissimopoulos, Angelika; Richards, K. Andrew R. – Journal of Technology Education, 2017
Peer evaluation of team member effectiveness is often used to complement cooperative learning in the classroom by holding students accountable for their team contributions. Drawing on the tenants of self-determination theory, this study investigated the impact of formative peer evaluation in university level team-based design projects. The…
Descriptors: Peer Evaluation, Formative Evaluation, Intervention, Teamwork
Abdekhodaee, Amir; Chase, Anne-Marie; Ross, Bella – Australasian Journal of Educational Technology, 2017
Technology is recognised as playing a part in the changing landscape in higher education; altering delivery modes and providing flexible opportunities for learning. Research into the use of wikis has shown that they provide many opportunities for student learning and the development of twenty-first century skills, however, there has been limited…
Descriptors: Benchmarking, Feedback (Response), Web 2.0 Technologies, Accountability
McCoy, Frederick H.; Selby, Edwin C.; Houtz, John C. – International Journal for Talent Development and Creativity, 2014
Freshmen education students created five-to ten-minute multimedia presentations in response to one of several prompts about education, learning, and teaching. Students who completed "VIEW: An Assessment of Problem Solving Style" were assigned to working teams based on their "VIEW" scores such that team members were similar on…
Descriptors: Problem Solving, Creativity, Productivity, College Freshmen