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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
Chyung, Seung Youn; Winiecki, Donald J.; Hunt, Gary; Sevier, Carol M. – American Journal of Engineering Education, 2017
Team projects are increasingly used in engineering courses. Students may develop attitudes toward team projects from prior experience, and their attitudinal responses could influence their performance during team project-based learning in the future. Thus, instructors need to measure students' attitudes toward team projects during their learner…
Descriptors: Engineering Education, Student Attitudes, Teamwork, Student Projects
Smallwood, Amber M. K.; Brunner, Brigitta R. – Journalism and Mass Communication Educator, 2017
Online learning is complementing and even replacing traditional face-to-face educational models at colleges and universities across the world. Distance education offers pedagogical and resource advantages--flexibility, greater access to education, and increased university revenues. Distance education also presents challenges such as learning to…
Descriptors: Public Relations, Online Courses, Distance Education, Feedback (Response)
Maximizing Concept Application with Hands-On Team Projects in a Concentrated Public Relations Course
Lohiser, Amanda – Journal of Applied Learning in Higher Education, 2017
A unique pedagogical challenge is presented in the form of a concentrated 400-level introductory public relations course that meets for a total of 15 lessons of 2.5 hours each. The instructor details the benefits of active learning in the classroom, as well as how the use of team projects helps bring real-world examples and hands-on experience of…
Descriptors: Introductory Courses, Public Relations, Communications, Personal Autonomy
Roman, Harry T. – Technology and Engineering Teacher, 2014
This article presents an interesting design challenge for students, one that will certainly let them integrate subject matter and get a sense of pride for doing something useful in their own community. The author would be willing to bet that the average town or city has some old red brick manufacturing building(s) that have seen much better days.…
Descriptors: Building Design, Buildings, Manufacturing Industry, Engineering Education
Shouder, Tim; Inglis, Grant; Rossini, Alexander – Change: The Magazine of Higher Learning, 2014
Today, collaborative learning and teamwork are largely achieved through remote connections that are increasingly available and powerful. Collaboration of this sort is the highlight of an award-winning film "Your Own," which the authors created in response to the question, "What makes a learning space great?" for Herman…
Descriptors: Films, Cooperative Learning, Teamwork, Class Activities
Abril, Patricia Sánchez – Journal of Legal Studies Education, 2016
Students love to hate group projects. Not surprisingly, one of the most ubiquitous complaints about college on social media often centers on group projects. Despite the seemingly deep-rooted distaste for group projects, instructors and employers alike agree that students must be equipped with the skills of communication, teamwork, and critical…
Descriptors: Business Administration Education, Classroom Techniques, Student Projects, Teamwork
Ochterski, Joseph; Lupacchino-Gilson, Lisa – Science Teacher, 2016
This article describes how the authors began a science, technology, engineering, art, and math (STEAM) collaboration and completed three projects of varying complexity in their art and chemistry classrooms. The projects align with the Next Generation Science Standards (NGSS Lead States 2013).
Descriptors: STEM Education, Teamwork, Art Education, Chemistry
Bauermeister, Maria C.; Greer, Jon; Kalinovich, Angelina V.; Marrone, Jennifer A.; Pahl, Megan M.; Rochholz, Lauren B.; Wilson, Barry R. – Journal of Leadership Education, 2016
This Application Brief highlights Seattle University's Red Winged Leadership (RWL) exercise, an innovative curriculum for graduate business leadership education. RWL requires students to apply course materials to a visible and challenging class project, and to critically examine and recognize leadership in the broader community. Both allow for…
Descriptors: Business Administration Education, Graduate Students, Leadership Training, Experiential Learning
Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
Vicente, Aileen Joan; Tan, Tiffany Adelaine; Yu, Alvin Ray – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study was aimed at enhancing students' learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software…
Descriptors: Interdisciplinary Approach, Computer Science Education, Engineering Education, Business Administration Education
Hitt, Sarah Jayne; Holles, Cortney E. P.; Lefton, Toni – Advances in Engineering Education, 2020
This article discusses two multidisciplinary courses created at the Colorado School of Mines that were developed to integrate ethics into the first-year engineering curriculum: "Nature and Human Values" (NHV) and "Innovation and Discovery in Engineering, Arts, and Sciences" (IDEAS). In both NHV and IDEAS, our objectives are to…
Descriptors: Design, Ethics, Engineering Education, Interdisciplinary Approach
Beagon, Úna; Niall, Dervilla; Ní Fhloinn, Eabhnat – European Journal of Engineering Education, 2019
This study explores students' perceptions of the effectiveness of a Problem-Based Learning (PBL) design project, taken as part of a first-year engineering module, in developing professional skills needed for engineering practice. Students completed surveys before and after the PBL group project, and produced personal reflections on the process.…
Descriptors: Problem Based Learning, Student Attitudes, Skill Development, Engineering Education
Hero, Laura-Maija; Lindfors, Eila – Education & Training, 2019
Purpose: Collaboration between universities and industry is increasingly perceived as a vehicle to enhance innovation. Educational institutions are encouraged to build partnerships and multidisciplinary projects based around real-world open problems. Projects need to benefit student learning, not only the organisations looking for innovations. The…
Descriptors: Learning Experience, Interdisciplinary Approach, Technology, Student Attitudes
Günzel-Jensen, Franziska; Robinson, Sarah – Education & Training, 2017
Purpose: Since Sarasvathy's (2001) research on decision-making logics of expert entrepreneurs, effectuation has become a cornerstone in entrepreneurship education. Effectuation is not only subjectified in entrepreneurship education, but has also become conceptualized as a method in the learning process. The purpose of this paper is to explore how…
Descriptors: Teaching Methods, Undergraduate Students, Entrepreneurship, Decision Making