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Matsunaga, Kaoru; Barnes, Melissa Marie; Saito, Eisuke – Higher Education: The International Journal of Higher Education Research, 2021
While the prevalence of group work in higher education in Australia can be construed as a cultural or institutional practice, it has become a site of struggle for many international students who must negotiate the normative practices embedded in group work. This paper aims to investigate how six Japanese international students at Australian…
Descriptors: Foreign Countries, College Students, Foreign Students, Cooperative Learning
Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
Ijirana; Aminah, Sitti; Supriadi; Magfirah – Journal of Technology and Science Education, 2022
Critical thinking skills has to be sharpened particularly during the COVID-19 pandemic. This circumstance leads to the lack of student's passion to apply their thinking skills in doing something necessary. Therefore, it requires a learning improving critical thinking skills. This study aims to describe the critical thinking skills of chemistry…
Descriptors: Critical Thinking, COVID-19, Pandemics, Chemistry
Gitinabard, Niki; Okoilu, Ruth; Xu, Yiqao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin – International Educational Data Mining Society, 2020
Teamwork, often mediated by version control systems such as Git and Apache Subversion (SVN), is central to professional programming. As a consequence, many colleges are incorporating both collaboration and online development environments into their curricula even in introductory courses. In this research, we collected GitHub logs from two…
Descriptors: Teamwork, Group Activities, Student Projects, Programming
J. A. Bunn; Y. Feito – International Journal of Kinesiology in Higher Education, 2024
Agile, Lean, and Scrum (collectively referred to as Agile) are frameworks that help teams collaborate more effectively and transparently on complex projects. Originally developed in business and information technology, these methods have since been adapted for use in a variety of disciplines. Agile is based on iterative and incremental…
Descriptors: Student Research, Student Projects, College Students, Group Activities
Yasuda, Raymond – Knowledge Management & E-Learning, 2021
Widespread use of mobile instant messaging (MIM) both formally by educators and voluntarily by students to support coursework has resulted in increased interest in the academic utility of the technology. However, due to the relative newness of the technology there is a call for more studies on how MIM impacts teaching and learning. To address this…
Descriptors: Synchronous Communication, Handheld Devices, Telecommunications, Technology Uses in Education
Emanuel Istrate; Shawn M. Soobramanie – International Journal of Teaching and Learning in Higher Education, 2023
Group work is often used in university courses. This article examines group work in a widely interdisciplinary holography course that combines both art and science, for students from the arts, humanities, social sciences, and sciences. In these interdisciplinary teams, how much specialization of labor (dividing work according to students'…
Descriptors: Group Activities, Groups, Interdisciplinary Approach, Art Education
Smith, Adam R. – e-Journal of Business Education and Scholarship of Teaching, 2018
The purpose of this paper is to provide examples for the use of teams in college courses and provides a team project process developed over five years of experience with students at a small, regional, commuter campus. Teamwork is important in management curriculum, but it should also be included across business disciplines. The effective use of…
Descriptors: Group Activities, Student Projects, College Students, Business Administration Education
Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
Task-Enhanced Virtual Exchange between University of Sfax, Tunisia, and Hacettepe University, Turkey
Moalla, Asma; Abid, Nadia; Balaman, Ufuk – Research-publishing.net, 2020
This chapter presents a case study of an online task-enhanced Virtual Exchange (VE) project that involved 19 English students at Hacettepe University, Turkey, and 19 students of English at Sfax University, Tunisia. The objective behind the VE was to provide students with opportunities for intercultural and interactional development through the…
Descriptors: Foreign Countries, International Educational Exchange, Electronic Learning, Student Projects
Greetham, Matthew; Ippolito, Kate – Higher Education Pedagogies, 2018
This case study from the Civil and Environmental Engineering department of a UK university presents an educational design that uses team-based learning (TBL) to prepare students prior to undertaking a group project. Our aim is to show how the established TBL approach can be used in a novel way as a precursor to a group project to improve the…
Descriptors: Foreign Countries, Civil Engineering, Engineering Education, Environment
Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
Jalinus, Nizwardi; Syahril; Nabawi, Rahmat Azis – Online Submission, 2019
Each learning model has different pattern and approach that will affect the learning outcomes. Thus, a study is required focused on the effect of implementing the learning model so that it can become a reference for teachers. The study aimed to compare the students' problem-solving skills using Project Based Learning (PjBL) model and…
Descriptors: Problem Solving, Problem Based Learning, Active Learning, Student Projects
Lavy, Shiri – Higher Education: The International Journal of Higher Education Research, 2017
Several studies have pointed to the benefits of learning in groups. However, surprisingly little research has been conducted regarding what role relationship-related personality traits play in the effectiveness of this kind of student learning. Such personality factor can potentially buffer the students' effectiveness in groups. The present study…
Descriptors: Group Activities, Higher Education, College Students, Personality Traits
Han, Soo Jeoung – ProQuest LLC, 2017
The use of face-to-face and virtual teams has become a popular method of instruction in higher education. The popularity of working in teams has increased because effective teams are associated with positive learning outcomes. However, as students have different values and backgrounds, communication issues or conflict among team members may occur.…
Descriptors: Teamwork, Student Projects, College Students, Leadership