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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Zheng, Binbin; Niiya, Melissa; Warschauer, Mark – Technology, Pedagogy and Education, 2015
While collaborative learning and collaborative writing can be of great value to student learning, the implementation of a technology-supported collaborative learning environment is a challenge. With their built-in features for supporting collaborative writing and social communication, wikis are a promising platform for collaborative learning;…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Web 2.0 Technologies
Chan, Lim Ha; Chen, Ching-Huei – Performance Improvement, 2010
This study investigated the conflict occurring during teamwork among college seniors in project-based collaborative learning in a capstone course. It found that conflict emerged with poor communication, task management, and work allocation; unequal treatments among classmates; egocentricity; a clash of values; and lack of responsibility and…
Descriptors: College Seniors, Conflict, Teamwork, Student Projects
Wang, Chun-Min – Australasian Journal of Educational Technology, 2011
The latest networking technologies have made it easier to provide authentic learning experiences for intercultural collaboration. However, more guidance about how to conduct a successful online, cross-cultural collaboration is needed. The purpose of this study was to investigate the instructional design for forming a cross-cultural group and…
Descriptors: Foreign Countries, Assignments, Action Research, Cooperation
Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
Wang, Mei-jung – Australasian Journal of Educational Technology, 2009
This study investigated hospitality students' responses toward their learning experiences from undertaking group projects based upon a College web platform, the "Ubiquitous Hospitality English Learning Platform" (U-HELP). Twenty-six students in the Department of Applied Foreign Languages participated in this study. Their attitudes toward…
Descriptors: Hospitality Occupations, Student Attitudes, College Students, Second Language Learning