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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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David Besong Tataw – Journal of the Scholarship of Teaching and Learning, 2024
This study analyzed individual peer-review assessment data to understand the contributions of individual team members to in-class permanent-team outcomes, social loafing and loss of social interdependence among team members, and the achievement of team-lecture hybrid (TLH) instructional strategy learning outcomes in a team learning environment. A…
Descriptors: Blended Learning, Educational Strategies, Teamwork, Universities
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2017
Facing the need to introduce new approaches to teaching the art of programming to undergraduate Computer and Information Technology (CIT) students as part of the transition of the former Purdue College of Technology to the novel concept and status of Purdue Polytechnic, we came up with the idea of offering a pilot 300-level course entitled…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Study, Programming
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Tan, Verily; Nicholas, Celeste; Scribner, J. Adam; Francis, Dionne Cross – Technology and Engineering Teacher, 2019
With the introduction of "Next Generation Science Standards" ("NGSS"), teachers have been called to find meaningful and engaging ways to teach science content while incorporating engineering practices and, to a lesser extent, computing and computational thinking. The task becomes even more complex when they also have to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Standards, Science Instruction
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Largent, David L. – ACM Transactions on Computing Education, 2016
To prepare graduates for today's work environment, they must be immersed in positive (and perhaps negative) small group experiences in their courses, which will in turn provide a basic understanding of how teams form and develop over time. In the fall of 2009, we started exploring how software development teams form and interact in a computer…
Descriptors: Student Attitudes, Cooperative Learning, Group Dynamics, Group Structure
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Mentzer, Nathan – Technology and Engineering Teacher, 2014
This article describes an efficient peer evaluation process that can be implemented at the middle and high school levels, and that holds students accountable for their individual contributions in a team-based project. Teachers faced with this challenge will welcome the web-based peer-evaluation interface that was capable of soliciting student…
Descriptors: Middle School Students, High School Students, Peer Evaluation, Student Projects
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
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Cho, Yonjoo; Brown, Catherine – European Journal of Training and Development, 2013
Purpose: The purpose of this case study was to investigate how project-based learning (PBL) is being practiced in Columbus Signature Academy (CSA), a high school located in Columbus, Indiana, USA. Design/methodology/approach: The authors used the case study method to provide qualitative details about CSA's use of PBL that is being practiced in a…
Descriptors: Active Learning, Student Projects, Integrated Activities, Educational Practices
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Lorenzen-Huber, Lesa; Allen, Patricia; Kennedy-Armbruster, Carol – Gerontology & Geriatrics Education, 2010
"Health, Technology, and Aging" is a course developed to address three significant contemporary trends: aging populations, increasingly ubiquitous technology, and the economic imperative to encourage entrepreneurship. Course content is a blend of gerontology, informatics, and entrepreneurship designed for nonbusiness majors. Six…
Descriptors: Entrepreneurship, Gerontology, Health, Technology
Remmo, Matthew J. – Techniques: Connecting Education and Careers, 2005
This article asks the question: "What can you get when you combine 100 students from three career technical programs, six student-created concepts, three highly-motivated instructors, and two leaders in automotive technology?" The answer can be found in this author's description of a program at the Elkhart Area Career Center (EACC) in…
Descriptors: Student Projects, High School Students, Technical Education, Computer Assisted Design
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites