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Liu, Chunhong; Zhang, Jieyu; Zhang, Haoyang; Li, Xiaoniu; Zhang, En – International Journal of Information and Communication Technology Education, 2023
Using the educational knowledge graph to express the logical characteristics of knowledge, this paper takes project-driven learning in the teaching of "Information Technology in Secondary Schools" as an example and studies the group cooperative teaching mode based on the educational knowledge graph. The relationship between knowledge…
Descriptors: Cooperative Learning, Knowledge Level, Graphs, Student Projects
Kaela Clapp – ProQuest LLC, 2024
Over the last two decades, increasingly scholarship has promoted pedagogies and curricular frameworks that push students to develop skills that transfer between disciplines and outside of classroom contexts. There are a number of kairotic moments that are taking hold of our society today that warrant a shift in education. As new AI tools emerge,…
Descriptors: Competency Based Education, Secondary Education, Social Emotional Learning, Student Projects
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Christine Schmalenbach; Winnie-Karen Giera; Daniela Niesta Kayser; Simone Plöger – Intercultural Education, 2025
The present contribution illuminates the initial developments in the adoption of Complex Instruction in Germany, where the implementation of the approach has just begun. It gives insights into a teacher education project, a theatre project, and a planned project at secondary schools.
Descriptors: Foreign Countries, Difficulty Level, Teaching Methods, Educational Principles
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Diana Owen; Alissa Irion-Groth – Grantee Submission, 2024
This study examines the effectiveness of the Center for Civic Education's Project Citizen teacher professional development program and curriculum intervention in producing positive student learning outcomes that support civic engagement. Through Project Citizen, students identify and research a problem in their community, explore solutions,…
Descriptors: Civics, Citizenship Education, Faculty Development, Problem Solving
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Joachim Svärd; Konrad Schönborn; Jonas Hallström – Research in Science & Technological Education, 2024
Background: Authenticity in schools has been highlighted as important for improving students' engagement and learning, and to prepare them for future job markets, especially in science and technology. Purpose: This study investigates students' perceived authenticity of a developed innovation project when implemented in an upper secondary…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Authentic Learning
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Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Sini Davies; Pirita Seitamaa-Hakkarainen; Kai Hakkarainen – International Journal of Computer-Supported Collaborative Learning, 2024
This study analyzed collaborative invention projects by teams of lower-secondary (13-14-year-old) Finnish students. In invention projects, student teams design and make materially embodied collaborative inventions using traditional and digital fabrication technologies. This investigation focused on the student teams' knowledge creation processes…
Descriptors: Cooperative Learning, Foreign Countries, Secondary School Students, Intellectual Property
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Brennan, Karen; Blum-Smith, Sarah; Peters, Laura; Kang, Jane – ACM Transactions on Computing Education, 2022
Student-directed projects--projects in which students have individual control over what they create and how to create it--are a promising practice for supporting the development of conceptual understanding and personal interest in K-12 computer science classrooms. In this article, we explore a central (and perhaps counterintuitive) design…
Descriptors: Elementary School Teachers, Secondary School Teachers, Cooperative Learning, Active Learning
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Fung Chi Tuen – Teaching Science, 2024
Entrepreneurial science emerged out of universities such as Massachusetts Institute of Technology (MIT) over the past 30 years where connectivity between universities, industry and government has given rise to significant successes in basic and applied sciences (Etzkowitz, 2002). Entrepreneurial education comprises entrepreneurship and enterprise…
Descriptors: STEM Education, Entrepreneurship, Competition, Skill Development
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Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
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Giang, Nguyen Ngoc – Journal of Education and e-Learning Research, 2021
Project-based learning is one of the most effective and successful teaching methods for STEM topics. Project-based teaching is an open-ended teaching method that helps teachers stimulate students' initiative and teamwork skills and promote creativity. Of the interdisciplinary STEM topics, teaching students how to produce aromatic wax proved an…
Descriptors: Active Learning, Student Projects, STEM Education, Cooperative Learning
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Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
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Heather L. Schwartz; Melissa Kay Diliberti – RAND Corporation, 2024
Teaching deeper learning involves cultivating the critical thinking, problem-solving, and collaboration skills that students need to be successful in their college, career, and civic life. It also involves encouraging students to be active participants in their learning. Public schools across the United States often work to help students develop…
Descriptors: Middle School Students, High School Students, Administrator Surveys, School Districts
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