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Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
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Adair, Jennifer Keys; Colegrove, Kiyomi Sánchez-Suzuki; McManus, Molly – Teachers College Record, 2018
Background/Context: Early childhood education in the United States is currently suspended between the belief that young children learn through dynamic experiences in which they are able to create and experiment, and the belief that young children's emerging literacy and math skills require formal instruction and assessments to ensure future…
Descriptors: Hispanic American Students, Early Childhood Education, Immigrants, Primary Education
Pendergrass, Amanda Daniel – ProQuest LLC, 2013
The purpose of this qualitative case study was to encourage learners to care for others and make a difference in the world through Reggio Emilia-inspired teaching and learning practice that promoted transformational education. Students were anticipated to take an active role in helping to develop the transformational educational curriculum.…
Descriptors: Early Childhood Education, Elementary School Students, Grade 1, Emergent Literacy