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Víctor Javier Sotos-Martínez; Alberto Ferriz-Valero; Salvador García-Martínez; Juan Tortosa-Martínez – Physical Education and Sport Pedagogy, 2024
Background: Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit. Methods: A total of 275 students participated, divided into a…
Descriptors: Secondary School Students, Physical Education, Gamification, Student Motivation
The Role of Massive Open Online Courses in Transforming Academic Education and University Experience
Saltanat Aubakirova; Maira Kozhamzharova; Gaukhar Akhmetova; Gulzhan Artykbayeva; Zauresh Iskakova; Ramilya Zhayabayeva – Education and Information Technologies, 2024
The study aims to investigate the level of motivation and entrepreneurial competencies of students using online distance courses in entrepreneurial learning. Based on the Massive Open Online Courses (MOOCs) program, an experimental group of respondents took the course "How to Start Your Own Business" (March-May 2022), and their results…
Descriptors: MOOCs, Entrepreneurship, Student Motivation, Ability
Hyeon Jean Yoo; David T. Marshall – Journal of College Student Retention: Research, Theory & Practice, 2024
Graduate student parents are a unique subpopulation in higher education that accounts for a large proportion of graduate students. While student parents struggle to balance multiple roles, female students in STEM fields may face more significant barriers in balancing family and academic responsibilities compared to male graduate student parents or…
Descriptors: Graduate Students, Parents, Gender Differences, Student Motivation
Charting the Murky Waters of Motivational Climate Measurement: Past Approaches and Future Directions
Cole D. Johnson; So Yeon Lee; Rachael Diamant; Kristy A. Robinson – Educational Psychology Review, 2024
Research on classroom motivational climates and microclimates--students' shared and idiosyncratic perceptions of motivational classroom features--demonstrates their importance for fostering adaptive motivational and achievement-related outcomes. However, a lack of coherent theoretical guidance about the nature of students' classroom climate…
Descriptors: Classroom Environment, Student Motivation, Literature Reviews, Test Validity
Gideon D. Eduah – ProQuest LLC, 2024
The Critical Thinking Assessment Test (CAT) is a tool for evaluating students' critical thinking skills in various educational institutions within and outside the United States. While institutions regard the CAT as a high-stakes assessment, students may perceive it as a low-stakes test due to its lack of personal or academic repercussions. This…
Descriptors: Critical Thinking, Student Evaluation, Student Motivation, Tests
Jihye Lee; Ping Xiang; Jiling Liu; Ron E. McBride – Journal of American College Health, 2024
Objective: This study examined (1) the validity and reliability of the 3 × 2 achievement goal questionnaire (3 × 2 AGQ) in a college physical activity (PA) setting, and (2) relationships between achievement goals and students' persistence/effort. Methods: Participants were 556 students (M = 20.31 years, SD = 1.34; 305 males; 251 females) enrolled…
Descriptors: College Students, Physical Activities, Health Activities, Student Motivation
Erna Listyaningsih; Euis Mufahamah; Amirul Mukminin; Florante P. Ibarra; Ma. Ruby Hiyasmin M. Delos Santos; Rosario F. Quicho – Power and Education, 2024
One of the initiatives to strengthen the Indonesian economy is entrepreneurship. Concern has been raised about how little entrepreneurship is being pursued by recent college graduates. Several earlier studies have discovered that an entrepreneur can successfully run his business if there is an interest in entrepreneurship. Therefore, the purpose…
Descriptors: Foreign Countries, Entrepreneurship, Higher Education, Student Motivation
Karen E. Garcia-McGowan – ProQuest LLC, 2024
Motivation profoundly influences human behavior, shaping skill acquisition and utilization while propelling goal pursuit and success. This study delves into motivation's universality across human endeavors, emphasizing how motivated individuals undertake actions to achieve their objectives. It examines motivation's critical role in enhancing…
Descriptors: College Students, Student Motivation, Academic Persistence, Intention
Darren Lim Yie; Mageswaran Sanmugam; Wan Ahmad Jaafar Wan Yahaya; Zuheir N Khlaif – Higher Education for the Future, 2024
Most studies on gamified learning have neglected gamification depth, which has motivated the current study to identify the impact of gamified depth on students' intrinsic motivation and performance levels. A quasi-experimental approach was employed, which involved a total of 117 undergraduate students divided into control (n = 57) and experimental…
Descriptors: Gamification, Higher Education, Student Motivation, Undergraduate Students
Alex Quigley – Routledge, Taylor & Francis Group, 2024
It is a truth universally acknowledged that pupils do not learn all that they are taught. They may learn something, they may even learn a lot, but it may not be a lot of what we think we have taught them or they may struggle to apply knowledge successfully. In this book, bestselling author Alex Quigley characterises how the long and winding road…
Descriptors: Learning, Success, Failure, Memory
Nathan Williams – Journal of Experiential Education, 2024
Background: Despite access to nature-based recreation, many college students do not take advantage of these experiences to improve their mental and physical health. Virtual reality experiences provide a potential pathway to motivate this population to recreate outdoors, but research is needed to determine whether virtual recreation can lead to…
Descriptors: College Students, Student Motivation, Computer Simulation, Physical Environment
Luiz Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Marcela Pessoa; Filipe D. Pereira; Elaine H. T. Oliveira; David F. Oliveira; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani – International Journal of Artificial Intelligence in Education, 2024
Personalized gamification aims to address shortcomings of the one-size-fits-all (OSFA) approach in improving students' motivations throughout the learning process. However, studies still focus on personalizing to a single user dimension, ignoring multiple individual and contextual factors that affect user motivation. Unlike prior research, we…
Descriptors: Individualized Instruction, Student Motivation, Gamification, Student Evaluation
Margaret L. Usdansky; Mark A. McDaniel; Rachel Razza; Leonard M. Lopoo; John W. Tillotson; Rich Granato – Learning Assistance Review, 2024
Abundant laboratory and classroom research demonstrate the superior effectiveness of effortful learning strategies based on cognitive science over re-reading, highlighting, and other strategies more widely used by college students. However, persuading students to adopt and adhere to effective strategies is difficult. This article outlines a novel,…
Descriptors: Student Motivation, Learning Strategies, Cognitive Science, College Students
Larisa Nikitina; Liang Liang Su; Fumitaka Furuoka – Journal of Psycholinguistic Research, 2025
Motivational drivers and emotions that students experience play an important role in the process of learning a new language (L2). This has been recognised by researchers and educators, and extensive research has been conducted in recent decades to examine the psychological and emotional factors involved in L2 learning. However, two ubiquitous…
Descriptors: Student Motivation, Second Language Learning, Psychological Patterns, Personality Traits
Anderson, Louise L. – Journal of General Music Education, 2023
Exploring authentic connections between the arts leads to a deeper understanding of artistic processes and prepares students for formulating connections in our increasingly interrelated world. Differentiated assessments allow students to demonstrate understanding through their choice of artistic media and work at their individual level increasing…
Descriptors: Art Activities, Student Motivation, Learner Engagement, Interpersonal Relationship