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Taylor, James – Society for Research on Educational Effectiveness, 2014
The "Study of Deeper Learning: Opportunities and Outcomes", funded by the William and Flora Hewlett Foundation, is a "proof-of-concept" study to determine whether students attending high schools with a mature and at least moderately well-implemented approach to promoting deeper learning experience greater deeper learning…
Descriptors: Critical Thinking, Outcomes of Education, High School Students, Quasiexperimental Design
Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Skinner, Ellen A.; Chi, Una – Journal of Environmental Education, 2012
Building on self-determination theory, this study presents a model of intrinsic motivation and engagement as "active ingredients" in garden-based education. The model was used to create reliable and valid measures of key constructs, and to guide the empirical exploration of motivational processes in garden-based learning. Teacher- and…
Descriptors: Validity, Student Motivation, Gardening, Self Determination
Megowan-Romanowicz, M. Colleen; Middleton, James A.; Ganesh, Tirupalavanam; Joanou, Jamie – Middle Grades Research Journal, 2013
In this article we examine how students engage in learning mathematical concepts in the middle grades of an urban public school in the Southwestern United States. In the context of a 3-year National Science Foundation-funded longitudinal study of the development of students' rational number understanding, we encountered differing levels of…
Descriptors: Middle School Students, Learner Engagement, Urban Schools, Public Schools
Zaka, Pinelopi – Journal of Open, Flexible and Distance Learning, 2013
This paper reports on the findings of a case study that investigated how blended teaching and learning was implemented in a New Zealand secondary school. An ecological perspective was taken to clarify the complexity of blended teaching and learning implementation by researching the roles of students, teachers, school leaders and other educational…
Descriptors: Case Studies, Blended Learning, Teaching Methods, Secondary School Students
Gómez-Arízaga, María P.; Conejeros-Solar, M. Leonor – High Ability Studies, 2013
The experiences of gifted students at the postsecondary level have not been studied widely. The goal of the present study was to explore and describe gifted students' perceptions of their first year after high school regarding experiences of success and failure. Two focus groups were conducted with 12 students (8 males, 4 females) from different…
Descriptors: Foreign Countries, Academically Gifted, Higher Education, Student Attitudes
Yoo, Sun Joo; Huang, Wenhao David – Journal of Continuing Higher Education, 2013
As the number of online degree programs continues to grow among higher education institutions in the United States, engaging online adult learners to online degree programs is getting more difficult than before. Therefore, this study, situated in a land grant university, investigated the motivational factors that contribute to adult learners'…
Descriptors: Higher Education, Colleges, Learner Engagement, Adult Students
Russell, Jae-eun Lee – ProQuest LLC, 2013
Students' motivation has been identified as a critical factor for meaningful engagement and positive academic achievement in various educational settings. In particular, self-regulation strategies have been identified as important skills in online learning environments. However, applying self-regulation strategies, such as goal setting,…
Descriptors: Student Motivation, Learner Engagement, Online Courses, Goal Orientation
Puente, Christina C. – ProQuest LLC, 2013
This qualitative phenomenological research study investigated the lived experiences of five successful first generation Hispanic college students. Participants' interviews were analyzed using Creswell's (2007) six steps for analyzing phenomenological studies. Findings from this study affirm the factors for student success in college regarding…
Descriptors: Phenomenology, Student Experience, First Generation College Students, Hispanic American Students
Borup, Jered – ProQuest LLC, 2013
Although K-12 online learning has experienced exceptional growth, research in the area has lagged behind. This dissertation addressed this gap in the literature using a multiple article dissertation format. The first article used survey data from two online English courses at the Open High School of Utah (OHSU) to examine students' reported…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, High Schools
McCune, Velda – Studies in Higher Education, 2009
The research reported in this article investigates what students perceive as influencing their willingness to engage actively with their studies. The semi-structured interviews which form the basis of this analysis are a subset of the data from the Enhancing Teaching-Learning Environments in Undergraduate Courses (ETL) Project, a large-scale…
Descriptors: Foreign Countries, Student Attitudes, Student Motivation, Learner Engagement
Ruffalo Noel Levitz, 2015
This annual report from Ruffalo Noel Levitz goes beyond the usual metrics of standardized test scores and high school transcripts to explore a wide range of non-cognitive attitudes and motivations that influence student retention and college completion rates. The report is based on student survey responses drawn from a sizable sample of incoming…
Descriptors: College Freshmen, Student Attitudes, Student Surveys, National Surveys
Whitton, Nicola – Simulation & Gaming, 2011
One of the benefits of computer game-based learning is the ability of certain types of game to engage and motivate learners. However, theories of learning and engagement, particularly in the sphere of higher education, typically fail to consider gaming engagement theory. In this article, the author examines the principles of engagement from games…
Descriptors: Foreign Countries, Computers, Games, Computer Assisted Instruction
Atwood, Jason R. – Online Submission, 2010
The belief that a trait can be cultivated with effort, known as an "incremental theory or growth mindset," promotes behavior that leads to higher levels of achievement, such as the enthusiastic embrace of challenges and resilience to obstacles. Roughly 40% of the general student population in the United States, however, conceptualizes…
Descriptors: Ability, Intelligence, Athletics, Achievement
Zepke, Nick; Leach, Linda – Active Learning in Higher Education, 2010
Since the 1980s an extensive research literature has investigated how to improve student success in higher education focusing on student outcomes such as retention, completion and employability. A parallel research programme has focused on how students engage with their studies and what they, institutions and educators can do to enhance their…
Descriptors: Higher Education, Citizenship, Academic Achievement, Teacher Student Relationship