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Improving Students' Narrative Skills through Gameplay Activities: A Study of Primary School Students
Kirginas, Sotiris – Contemporary Educational Technology, 2022
This paper aims to explore the impact of freeform digital games on primary school students' narrative skills, in terms of linguistic cohesion and semantic coherence, compared to other digital media, such as formally structured digital games and movies. A total of 128 Year 6 Primary school students participated in this research. Initially, students…
Descriptors: Personal Narratives, Computer Games, Educational Games, Films
Bergmark, Ulrika; Kostenius, Catrine – Scandinavian Journal of Educational Research, 2018
This paper focuses on school situations students experienced as meaningful and how these experiences can guide educational improvement. Participants included 15 students in grade 3 from a Swedish school. In this qualitative study, the data consisted of drawings, multimodal productions, interviews, and field notes. The analysis resulted in four…
Descriptors: Student Experience, Foreign Countries, Student Empowerment, Educational Improvement