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Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
Joslyn, P. Raymond; Vollmer, Timothy R.; Kronfli, Faris R. – Journal of Behavioral Education, 2019
Group contingencies have been indicated to be effective in reducing disruptive behavior and increasing academic engagement in school settings. Previous research has demonstrated their efficacy with a wide range of student ages, but there have been few studies with older students who engage in severe disruptive behavior. In the current study, we…
Descriptors: Contingency Management, Behavior Problems, Behavior Modification, Student Behavior
Caldarella, Paul; Wills, Howard P.; Anderson, Darlene H.; Williams, Leslie – RMLE Online: Research in Middle Level Education, 2019
During the transition from the elementary to middle grades, young adolescents may become increasingly vulnerable for emotional and behavioral problems. Class-Wide Function-Related Intervention Teams for middle level school (CW-FIT MS), the independent variable examined in this study, was developed to improve teaching and learning by fostering…
Descriptors: Classroom Techniques, Student Behavior, Intervention, Early Adolescents
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Matthew D. Johnson – ProQuest LLC, 2015
The Good Behavior Game is an interdependent group contingency that relies on the influence of other important group members to modify challenging behaviors of a student or a group of students within the classroom. Although the Good Behavior Game possesses a long history of effective use in the research literature, there is a significant void in…
Descriptors: Evaluation, Educational Games, Special Education, Student Behavior
Davis, Dawn H.; Fredrick, Laura D.; Alberto, Paul A.; Gama, Roberto – Journal of Positive Behavior Interventions, 2012
This study investigated the effects of functional communication training (FCT) implemented with concurrent schedules of differing magnitudes of reinforcement in lieu of extinction to reduce inappropriate behaviors and increase alternative mands. Participants were four adolescent students diagnosed with severe emotional and behavior disorders…
Descriptors: Behavior Problems, Mental Retardation, Behavior Disorders, Time on Task
Nahgahgwon, Kari N.; Umbreit, John; Liaupsin, Carl J.; Turton, Amina M. – Education and Treatment of Children, 2010
This study examined the efficacy of function-based intervention for young children at-risk for emotional and behavioral disorders (EBD) in inclusive environments. Participants were two kindergarten students and one first-grade student, all of whom exhibited chronic disruptive behavior in the classroom despite previous interventions implemented…
Descriptors: Intervention, Behavior Disorders, Young Children, Functional Behavioral Assessment
Lien-Thorne, Stephanie; Kamps, Debra – Behavioral Disorders, 2005
This article describes a replication of the "First Step to Success" program (Walker, Stiller, Severson, & Golly, 1998) with at-risk students in the first and second grade to determine program effectiveness in decreasing inappropriate behaviors and increasing academic engagement time. This expands the "First Step to…
Descriptors: High Risk Students, Early Intervention, Grade 2, Program Effectiveness