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Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students
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Sevil Akbulut Zencirci; Selma Metintas; Ferdi Kosger; Meral Melekoglu – International Journal of Developmental Disabilities, 2024
Objective: The aim of the study was to evaluate the effectiveness of a mixed method training programme in improving attitudes of senior medical students toward intellectual disability (ID). Methods: This study was a quasi-experimental intervention study conducted with the senior medical students. The intervention groups received a mixed method…
Descriptors: Foreign Countries, Medical Students, Student Attitudes, Attitudes toward Disabilities
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Chih-Hung Chen; Jia-Yu Syu – British Journal of Educational Technology, 2024
Virtual contexts play a crucial role in assisting students' learning. Researchers have taken advantage of the potential of immersive virtual reality (VR) for situating students in inaccessible places, and for engaging them in learning activities. Meanwhile, several previous studies have reported that, in VR-based learning contexts, students'…
Descriptors: Computer Simulation, Educational Technology, Student Attitudes, Game Based Learning
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Maria Kosma; Nick Erickson; Ashlynn Gremillion – Quest, 2024
The purpose of this phenomenological, qualitative, temporal study was to examine the effects of a semester-long physical theater class on body schema (body posture, awareness, confidence, expression) among eight college students. Individual, semi-structured interviews were conducted twice to qualitatively collect the study's data. Two themes…
Descriptors: College Students, Theater Arts, Kinesiology, Nonverbal Communication
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Chengcheng Long – International Journal of Music Education, 2024
The purpose of this study was to explore Chinese music education undergraduates' music teacher role-identities. Data were collected through focus groups and individual interviews. A qualitative content analysis, using McCall and Simmons theory of role-identity as the theoretical framework, revealed that each of the 25 students' imaginative view of…
Descriptors: Foreign Countries, Undergraduate Students, Music Education, Music
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Moritz Steube; Matthias Wilde; Melanie Basten – Journal of Research in Science Teaching, 2024
Socioscientific issues (SSIs) can provide a context to address societal decision-making processes in school. In recent years, studies have demonstrated that one effective way to deal with these topics is through role play. However, role plays may induce an unreflected attitude change based on the roles the participants take on, which raises…
Descriptors: Role Playing, Student Attitudes, Student Behavior, Science and Society
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Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
Isabel María Cruz-Lorite; Daniel Cebrian-Robles; María del Carmen Acebal-Expósito; Ángel Blanco-López – Journal of Turkish Science Education, 2023
Role-playing games (RPGs) are considered a useful way of addressing socioscientific issues (SSIs) in the science classroom insofar as they allow learners to engage with an issue and possibly change their opinions on it. This study analyses changes in preservice primary teachers (PPTs) personal positions on nuclear energy following participation in…
Descriptors: Preservice Teachers, Elementary School Teachers, Student Attitudes, Attitude Change
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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Thomas Waldvogel – International Journal of Bilingual Education and Bilingualism, 2024
What do pupils learn from bilingual interventions of civic education? This paper addresses this question by analyzing survey responses of 301 pupils who participated in a bilingual role-play about a televised debate on the 2022 French presidential election in French foreign language classes. The study shows, first, that the intervention…
Descriptors: Foreign Countries, Civics, Student Attitudes, Bilingual Education
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Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
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Newmann, William W.; Christiansen, William T. – Journal of Political Science Education, 2023
An active learning approach to the study of US national security decision making decision making can be achieved through the use of an in-class role-playing simulation. This article considers the importance of solid foundations for simulation design: (1) simulation preparation should be linked to class materials and learning outcomes, but also…
Descriptors: Simulation, National Security, Agency Cooperation, Active Learning
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Bentley, Nick – Changing English: Studies in Culture and Education, 2023
This essay examines learners' understanding of how they use role. It draws upon a semi-structured interview with five Year 7 students, which took place after their first lesson exploring "Darkwood Manor," a gothic sequence of drama. Considering the elements which shape how they adopt roles in the classroom, I interrogate the students'…
Descriptors: Self Motivation, Cooperation, Peer Relationship, Role Playing
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Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
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Lyngstad, Mette Bøe; Baraldsnes, Dziuginta; Gjaerum, Rikke Gürgens – Research in Drama Education, 2022
In this article, we investigate how a process drama can be used in efforts against school bullying in a new digitalised society, specifically, what kinds of initiatives Norwegian adolescents make use of in process drama as anti-bullying prevention and what kinds of attitudes towards this kind of prevention work they emphasise. In the project Drama…
Descriptors: Bullying, Prevention, Drama, Adolescents
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