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Zeitlin, Benjamin D.; Sadhak, Nishanth D. – Education and Information Technologies, 2023
Computer-based learning applications and mobile technology have transformed many aspects of the educational experience over the last decade, producing software aimed at improving learning efficiency and streamlining the presentation of course materials. One such class of software, purpose-created to take advantage of spaced learning and spaced…
Descriptors: Student Attitudes, Foreign Students, Educational Technology, Electronic Learning
dos Reis Lívero, Francislaine Aparecida; da Silva, Gustavo Ratti; Amaral, Eduarda Carolina; de Souza, Amanda Nascimento Vasques; Baretta, Irineia Paulina; Diegues, Maria Elena Martins; Arpini, Edson; Lovato, Evellyn Claudia Wietzikoski – Education and Information Technologies, 2021
In recent years, growing interest has been seen in the application of gamification in education, which can be defined as the application of game design elements in learning activities. The goal of gamification is to motivate students by creating an engaging learning experience that can keep them focused on learning tasks in the classroom. However,…
Descriptors: Pharmacology, Medical Education, Learning Activities, Games
Shannon C. Timmons; Aleksandra Kuzmanov – Journal of Chemical Education, 2024
Health-related career goals are popular among high school science students, yet few understand the application of chemistry and biology research to the field of medicine and its impact on society. In this five-day multidisciplinary summer camp, high school students learn about the real-world relevance of medicinal chemistry research and its…
Descriptors: Scientific Concepts, Molecular Structure, Medicine, Interdisciplinary Approach
Rohmawaty, Enny; Rostikawati Husen, Ike; Vicahyani Utami, Novi; Berbudi, Afiat – Cogent Education, 2022
Developing innovation in medical education is a vital part of improving the learning outcomes. One such learning innovation in medical education is to learn using game as a tool. The Husenynov antihypertensive drug game (HAG) was developed as an innovation to assist the learning process for studying pharmacology. The study was conducted to compare…
Descriptors: Medical Students, Medical Education, Educational Games, Game Based Learning
Noam Morningstar-Kywi; Denise N. Morris; Rebecca M. Romero; Ian S. Haworth – Advances in Physiology Education, 2023
Physiologically based pharmacokinetic (PBPK) modeling requires an understanding of chemical, physiologic, and pharmacokinetic principles. Active learning with PBPK modeling software (GastroPlus) may be useful to teach these scientific principles while also teaching software operation. To examine this issue, a graduate-level course was designed…
Descriptors: Physiology, Science Instruction, Teaching Methods, Graduate Students
Kearney, Mary-Carmel; Larran~eta, Eneko – Journal of Chemical Education, 2021
The aim of this work was to design, deliver, and evaluate group case studies focused on the integration of analytical and medicinal chemistry with pharmacy practice. A patient-centered beta-blocker workshop was developed and delivered to year two MPharm and BSc students. Students were tasked with reviewing patient clinical data along with…
Descriptors: Case Method (Teaching Technique), Pharmaceutical Education, Workshops, Drug Therapy
Toscanini, MariaA.; Recoulat Angelini, Alvaro A.; Troncoso, Maria F.; Curto, Lucrecia M. – Journal of Chemical Education, 2021
Understanding the relationship between protein structure and function can be challenging for students. Molecular visualization software aids students in this problem by allowing manipulation of structures from new and deeper perspectives. In this communication, an activity using iMolview Lite, structure visualization software for portable devices,…
Descriptors: Science Instruction, Molecular Structure, Visualization, Computer Software
Bano, Nusrat; de Beer, Jennifer; Omer, Tagwa; Rawas, Hawazen – Cogent Education, 2020
The pharmacology course is difficult and complex for many nursing students. Pharmacology instructors yearn to create joy of learning in their classrooms. One of the time tested techniques that engages learners is storytelling. A sound storyline piques audience interest and allows them to relate and build their connections. This study aims to…
Descriptors: Thematic Approach, Story Telling, Pharmacology, Nursing Students
Timothy Rosencrans; Ryan Jones; Daniel Griffin; India Loyd; Anna Grady; Mary Moon; Frederick Miller – Advances in Physiology Education, 2024
Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in…
Descriptors: Pharmacology, Medical Students, Student Attitudes, Web Based Instruction
Milena Kovacevic; Nevena Ivanovic; Ana Protic; Danijela Milenkovic; Zoran Mandinic; Dragana Puzovic; Miloš Bajcetic; Dušan Popadic; Jelena Parojcic; Andelija Malenovic – European Journal of Education, 2024
Digital transformation in education and relevant calls for action are recognised global priorities aimed to support education and training in the digital age. The experiences from the emergency remote teaching during the COVID-19 pandemic and recent research findings reveal relevant advantages, challenges, as well as different students and…
Descriptors: Health Sciences, Electronic Learning, Student Attitudes, COVID-19
Shi, Xing-Xing; Li, Jing-Yi; Chen, Qiong; Zhu, Xiao-Lei; Hao, Ge-Fei; Yang, Guang-Fu – Journal of Chemical Education, 2020
Fragment-based drug design (FBDD) is a promising methodology to find quality drug leads. It is important in the curriculum of a drug design course due to its impact on drug discovery. However, teaching FBDD and its use by students remain challenging in most cases. A web-based laboratory class to teach FBDD in the form of our copyrighted workshops…
Descriptors: Web Based Instruction, Educational Technology, Science Laboratories, Pharmacology
Sabatke, Bruna; Rossi, Izadora Volpato; Ramirez, Graciela E.; Ramirez, Marcel I. – Biochemistry and Molecular Biology Education, 2023
In an academic semester, living in social isolation and under restrictions of the pandemic, we organized weekly multidisciplinary seminars from a postgraduate course program in Curitiba, Southern Brazil, integrating students from different regions of Brazil and South America. Outstanding researchers from Brazil, Germany, France, Argentina, Mexico,…
Descriptors: Foreign Countries, Graduate Study, Seminars, COVID-19
Lee, Chooi Yeng – Technology, Knowledge and Learning, 2020
The blended learning material of gastrointestinal (GI) pharmacotherapy was noted by students as needed improvement. As pharmacology is the core component of pharmacotherapy, it was hypothesised that improved students engagement with online learning of GI pharmacology will engage and motivate students in the learning of GI pharmacotherapy.…
Descriptors: Blended Learning, Pharmaceutical Education, Pharmacology, Drug Therapy
Aynsley, Sarah A.; Nathawat, Kusum; Crawford, Russell M. – Higher Education Pedagogies, 2018
Gamification in higher education has steadily been gaining traction as a useful addition to the diversity of learning resources available to both teachers and students. We have invented a card-based, role-playing team game called 'Braincept' to help aid pharmacology learning for medical students. The aims of the current study are to determine…
Descriptors: Educational Games, Student Attitudes, Medical Students, Pharmacology
Romero, Rebecca M.; Bolger, Michael B.; Morningstar-Kywi, Noam; Haworth, Ian S. – Journal of Chemical Education, 2020
Drug design and development requires collaboration among scientists with diverse expertise. In early-stage drug design, establishment of promising drug candidates requires integration of structure-based molecular design with biopharmaceutics and ADMET (absorption, distribution, metabolism, excretion, and toxicity) principles. Much of this work is…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Pharmacology