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Kotlyar, Igor; Krasman, Joe; Fiksenbaum, Lisa – Journal of Research on Technology in Education, 2021
With advances in technology, new innovative methods for evaluating teamwork skills are emerging, however little research has been done into students' reactions to such innovative assessments in an educational setting. This study investigated the reactions of undergraduate students to a high-fidelity behavioral simulation assessment for teamwork…
Descriptors: Computer Simulation, Fidelity, Teamwork, Student Evaluation
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Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
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Carmel Foley; Simon Darcy; Anja Hergesell; Barbara Almond; Matthew McDonald; Elizabeth Brett – Active Learning in Higher Education, 2024
An important measure of the success of a tertiary education programme is the attributes that graduates possess at the completion of their studies. Universities have sought to address this issue by developing formal curriculum and programmes such as internships and work-integrated learning. However, little is known about how university-based…
Descriptors: College Students, College Graduates, Extracurricular Activities, Athletics
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Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
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Schlimbach, Ricarda; Khosrawi-Rad, Bijan; Grogorick, Linda; Becker, Felix; Strohmann, Timo; Siemon, Dominik; Robra-Bissantz, Susanne – Journal of Information Systems Education, 2023
Design Science Research (DSR) has become a widespread paradigm in the Information Systems (IS) discipline to design and evaluate novel artifacts for relevant problems in a scientifically rigorous manner. With its potential to complement the traditional IS curriculum, DSR education is gaining popularity in academia, despite still being in its…
Descriptors: Masters Programs, Information Systems, Information Science Education, Academic Standards
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Liu, Chen-Chung; Lin, Tsun-Wei; Cheng, Chia-Hui; Wen, Cai-Ting; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Tsai, Meng-Jung; Lin, Hung-Ming; Hwang, Fu-Kwun – Journal of Computer Assisted Learning, 2022
Background: Collaborative computer simulations are available on some online platforms which support students at distributed locations to synchronously collaborate on the simulations to learn sciences. However, how students collaborate with each other in collaborative simulations is not clear. Objectives: The aim of this study was to investigate…
Descriptors: Computer Simulation, Cooperative Learning, Electronic Learning, Student Attitudes
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Romero-Díaz de la Guardia, José Javier; García-Garnica, Marina; Chacón-Cuberos, Ramón; Expósito-López, Jorge – SAGE Open, 2022
The ability to work in a team is currently one of the most demanded competencies of professionals and, therefore, constitutes one of the key transversal aspects to be targeted by educational systems. This is especially important at stages prior to job insertion. The aim of the present study was to validate a scale measuring perceptions of teamwork…
Descriptors: Psychometrics, Teamwork, Vocational Education, Foreign Countries
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Bennett, Dawn; Bawa, Sherry; Ananthram, Subramaniam; Pitman, Tim – Education & Training, 2022
Purpose: The study sought to determine whether there are gender differences in self-perceived employability of students enrolled in Australian higher education science, technology, engineering and mathematics (STEM) programs. Design/methodology/approach: Using an online measure comprised of Likert style and open text items, STEM students…
Descriptors: Gender Differences, STEM Education, Student Attitudes, Employment Potential
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Hora, Matthew T.; Chhabra, Pallavi; Smolarek, Bailey B. – Community College Journal of Research and Practice, 2022
In the field of network administration and programming, mastery of technical skills as well as non-technical or soft skills, such as teamwork, problem-solving, self-regulated learning, and communication, are increasingly emphasized both in practice and research. While little research exists concerning the instructional practices of such skills…
Descriptors: Community Colleges, College Faculty, Computer Science Education, Teacher Background
Joanna Vallie – ProQuest LLC, 2022
The transition from nursing student to professional nursing practice has proven to be challenging (Bennett et al., 2017). New graduate nurses (NGNs) are expected to be practice-ready upon graduation. However, there is a gap between what is learned in nursing education and the clinical skills needed when the NGN enters the workforce (Bennett et…
Descriptors: Nursing Students, Student Attitudes, Career Readiness, Clinical Experience
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Pamella Howell; Arun Aryal – Journal of Information Systems Education, 2024
Quasi-internships can have a transformative impact on information systems' capstone courses. Realizing this potential depends on pedagogical design, course delivery, and student engagement. This paper presents a teaching method based on experiential-learning pedagogical design to engage students via quasi-internships to improve career preparedness…
Descriptors: Internship Programs, Capstone Experiences, Information Systems, Information Science Education
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Ulrika Uotila; Kimmo Keskiniva; Juha-Matti Junnonen; Arto Saari – European Journal of Engineering Education, 2024
To respond to construction industry-specific requirements for civil engineers, university teachers need to provide opportunities for students to develop their generic and professional skills. This article describes the use of a novel intervention of project-based learning -- PjBL with the consultative approach -- to teach Lean Construction and the…
Descriptors: Engineering Education, Skill Development, Job Skills, Intervention
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Wakefield, Andy; Pike, Rebecca; Amici-Dargan, Sheila – Assessment & Evaluation in Higher Education, 2023
Assessment and feedback are common sources of student dissatisfaction within higher education, and employers have shown dissatisfaction with graduates' communication skills. Authentic assessment, containing 'real-world' context and student collaboration, provides a means to address both issues simultaneously. We discuss how we used authentic…
Descriptors: Student Projects, Cooperative Learning, Audio Equipment, Handheld Devices
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Whittingon, Anja – Journal of Outdoor Recreation, Education, and Leadership, 2023
The purpose of this study was to examine whether attending camp supported girls' college readiness skills and whether those outcomes persisted after the girls' first semester of college. This study was a multi-year project conducted over three different time periods (first and last day of camp, and after the first semester of college). One hundred…
Descriptors: College Readiness, Resilience (Psychology), Teamwork, Time Management
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