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Fulton, A. E.; Dimitropoulos, G.; Ayala, J.; McLaughlin, A. M.; Baynton, M.; Blaug, C.; Collins, T.; Elliott, G.; Judge-Stasiak, A.; Letkemann, L.; Ragan, E. – Journal of Teaching in Social Work, 2019
Field practicum plays a central role in social work education by socializing social work students to the profession and facilitating the integration of theoretical knowledge with skill development. Students can be apprehensive about beginning practicum and often lack adequate formal preparation for the practicum experience. This study evaluates…
Descriptors: Practicums, Field Experience Programs, Social Work, Masters Programs
Fischer, Beth A. – Journal of Political Science Education, 2019
Stories can be employed in a variety of ways in college classrooms--such as in case studies, simulations, and problem-based learning (PBL) activities. Sometimes these stories are historically accurate, while in other instances they are fictional. What might be the benefits and challenges of using fictional narratives? This article draws upon data…
Descriptors: Active Learning, Teaching Methods, Problem Based Learning, College Students
Valentine, Andrew; Lowenhoff, Stephanie; Marinelli, Melissa; Male, Sally; Hassan, Ghulam Mubashar – European Journal of Engineering Education, 2020
Engineering professionals are expected to conduct their work in an ethical manner. However, students may receive limited instruction on ethics and demonstrate resistance to learning about ethics in practice, contributing to graduates being ill-prepared to face ethical dilemmas in the workplace. This study investigated the nascent learning by…
Descriptors: Ethics, Engineering Education, Workshops, Video Technology
Tympa, Eleni; Karavida, Vasiliki; Filippa, Vasiliki – Journal of Educational Issues, 2021
The aim of the study was to examine whether participation of academic students in experiential activities during their semester lessons could facilitate their learning and improve their exam performance. The study involved 68 students of an Early Years Learning & Care Department, who volunteered and committed to attend all semester lessons.…
Descriptors: Foreign Countries, Student Attitudes, Program Effectiveness, Teaching Methods
Zajchowski, Chris A. B.; Riley, Michael J.; Meerts-Brandsma, Lisa – Schole: A Journal of Leisure Studies and Recreation Education, 2021
We assessed the efficacy of the educational simulation Quagmire to deliver curriculum focused on park and protected area management in a time of record visitor use. Specifically, our study evaluated how Quagmire prepared contemporary students to maximize field-based learning during a week-long experience at Capitol Reef National Park, USA (Capitol…
Descriptors: Situated Learning, Experiential Learning, Field Trips, Simulation
Bossér, Ulrika; Lindahl, Mats Gunnar – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Student-active science teaching that includes interactions among students is suggested to support students' reasoning skills. However, little is known about what are the beneficial modes of interaction to support learning. In the present study, we investigated how different types of classroom discussion on socioscientific issues can encourage…
Descriptors: Student Attitudes, Secondary School Students, Public Schools, Adolescents
Sungurtekin, Sehnaz; Bilhan, Dilek – European Journal of Educational Research, 2020
The purpose of this research was to carry out an interdisciplinary art education activity with Turkish coffee and to evaluate the views of prospective teachers. For this aim, an integrated single case study design with a qualitative research approach was used. The study group consisted of twenty prospective social studies teachers. A questionnaire…
Descriptors: Preservice Teachers, Social Studies, Painting (Visual Arts), Food
Narayanan, Sareesh Naduvil; Merghani, Tarig Hakim – Advances in Physiology Education, 2023
Among the various systems taught in the preclinical phases, the nervous system is more challenging to learn than other systems. In this report, a novel teaching methodology, "real-life scenario (RLS) blended teaching," is described and its effectiveness in facilitating inquisitive learning in undergraduate medical students is evaluated.…
Descriptors: Physiology, Vignettes, Teaching Methods, Undergraduate Students
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Latif, Rabia; Mumtaz, Sadaf; Mumtaz, Rafia; Hussain, Aamir – Biochemistry and Molecular Biology Education, 2018
Debate and role play for learning critical thinking and communication skills are being increasingly used in various undergraduate medical schools worldwide. We aim to compare students' views about effectiveness of two teaching strategies; debate and role play to exercise critical thinking and communication skills during problem-based learning…
Descriptors: Student Attitudes, Undergraduate Students, Females, Medical Students
Lowell, Victoria L.; Alshammari, Ali – Educational Technology Research and Development, 2019
Role-playing simulations can provide students with experiential learning opportunities to develop strong interviewing and diagnosis skills, and practice skills they are learning in their classes. In this study, students completed role-playing activities in an online 3D virtual counselor training facility, and interviewed "patient"…
Descriptors: Educational Technology, Technology Uses in Education, Role Playing, Computer Simulation
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Stephanie Begun; Brigette Mayorga; Cam Bautista; Krysta Cooke; Travonne Edwards; Bryn King; Hamzat Olaosebikan; Rae-Ann Whyte – Journal of Youth Development, 2022
This study qualitatively explored the potential of improv for strengthening youth-adult partnerships. Seven members of a youth-adult research collaborative participated in a 2-hour professionally facilitated improv workshop. Participants provided insights about their experiences through a follow-up qualitative interview questionnaire. Participants…
Descriptors: Helping Relationship, Interpersonal Relationship, Adults, Youth
Miletich, Marko – Journal of Service-Learning in Higher Education, 2020
Students in interpreting courses often learn following a very practical approach. These types of courses usually utilize role-plays to perfect students' interpreting skills and develop the necessary terminology needed during interpreted-mediated events. Adding service-learning components to these types of courses, can provide students with…
Descriptors: Translation, Health Services, Role Playing, Service Learning
Rivera, Reynaldo G.; Arrese, Angel; Sádaba, Charo; Casado, Luis – Journal of Marketing Education, 2020
The management of diversity and inclusion is a major challenge for businesses in developing inclusive products and marketing strategies focused on people with disabilities. Universities can foster positive attitudes toward inclusiveness if they facilitate student recognition of differences as assets and enable them to appreciate the creation of…
Descriptors: Marketing, Teaching Methods, Inclusion, Disabilities