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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Scorgie, Kate – International Journal of Inclusive Education, 2010
Transformative learning occurs when students engage in activities that challenge formative assumptions about the world and how it works. The "Family Collaboration Portfolio" was designed as an interactive simulation exercise in which preservice professionals critically examined their assumptions of parenting a child with a disability through…
Descriptors: Preservice Teacher Education, Graduate Study, Student Attitudes, Parent School Relationship
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Oliveira, Alandeom W.; Colak, Huseyin; Akerson, Valarie L. – Cultural Studies of Science Education, 2009
In this study we examine how elementary teachers in Brazil and Turkey approached the translation and subsequent classroom implementation of an instructional activity that promotes environmental awareness through a combination of student role playing and teacher oral delivery of an environmental story about river pollution. A discourse analysis…
Descriptors: Role Playing, Translation, Student Role, Discourse Analysis
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O'Toole, John; Dunn, Julie – Journal of Aesthetic Education, 2008
This article reports the findings of a research project that saw researchers from interaction design and drama education come together with a group of eleven and twelve year olds to investigate the current and future complementarity of computers and live classroom drama. The project was part of a pilot feasibility study commissioned by the…
Descriptors: Dramatics, Computer Uses in Education, Elementary School Students, Student Attitudes
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Tapsis, Nikolaos; Tsolakidis, Konstantinos; Vitsilaki, Chryssi – American Journal of Distance Education, 2012
This study explores the effects of the use of Second Life (SL) as a learning environment on a course's dialogue. An experimental design within groups was used with thirty-seven graduate students for three weeks. Half of them followed the course activities in the official Learning Management System (LMS) of the program, Blackboard Vista, and the…
Descriptors: Foreign Countries, Graduate Students, Distance Education, Computer Assisted Instruction
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Fleischmann, Kenneth R.; Robbins, Russell W.; Wallace, William A. – Journal of Information Systems Education, 2011
How can we prepare information systems students to face the ethical challenges of a globalized world? This paper describes a three-step approach for addressing these challenges. First, we have designed undergraduate and graduate information ethics courses that expand the range of learning of ethical theories beyond the traditional Western canon to…
Descriptors: Information Systems, Ethics, Information Science Education, Information Technology
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Sturges, Diana; Maurer, Trent W.; Cole, Oladipo – Advances in Physiology Education, 2009
This study investigated the effectiveness of role play in a large undergraduate science class. The targeted population consisted of 298 students enrolled in 2 sections of an undergraduate Human Anatomy and Physiology course taught by the same instructor. The section engaged in the role-play activity served as the study group, whereas the section…
Descriptors: Control Groups, Role Playing, Academic Achievement, Pretests Posttests
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Alvarez, Patricia – History Teacher, 2008
Biography has a proven track record of exciting interest in historical events. Barbara Tuchman used it extensively in her best-selling histories, considering it a "vehicle to carry the larger subject," something that "encompasses the universal in a particular... representative." Others favor biography because it "humanizes history," "personalizes…
Descriptors: Biographies, Role Playing, Class Activities, Student Attitudes
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Ip, Barry; Jacobs, Gabriel; Watkins, Alan – Australasian Journal of Educational Technology, 2008
There are numerous claims that playing computer and video games may be educationally beneficial, but there has been little formal investigation into whether or not the frequency of exposure to such games actually affects academic performance. This paper explores the issue by analysing the relationships between gaming frequency--measured as the…
Descriptors: Undergraduate Students, Video Games, Academic Achievement, Program Effectiveness
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Baylouny, Anne Marie – Journal of Political Science Education, 2009
Simple role-play simulations can not only demonstrate the dynamics of a conflict but also create awareness of multiple perspectives even among populations relatively set in their opinions. To teach my student population of military officers, I utilize simple, nongame simulations of multisided Middle East conflicts that not only facilitate learning…
Descriptors: Student Attitudes, Conflict, International Relations, Foreign Countries
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Dollarhide, Colette T.; Smith, Alexanderia T.; Lemberger, Matthew E. – Counselor Education and Supervision, 2007
The authors describe an innovative practice in classroom pedagogy for teaching counseling theories. In an attempt to make the counseling process "transparent" for students, instructors demonstrated clinical thinking using monologue and dialogue during role plays conducted in class. Support for this approach is offered, and feedback from students…
Descriptors: Counseling Theories, Counselor Training, Teaching Methods, Role Playing
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
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Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
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Butler, Des – Australasian Journal of Educational Technology, 2012
A traditional approach centred on weekly lectures, perhaps supported by tutorials, still predominates in modern legal education in Australia. This approach tends to focus on the transmission of knowledge about legal rules and doctrine to students, who adopt a largely passive role. Criticisms of the traditional approach have led to law schools…
Descriptors: Foreign Countries, Multimedia Materials, Legal Education (Professions), Law Schools
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Mahon, Jennifer; Bryant, Bobby; Brown, Ben; Kim, Miran – Educational Media International, 2010
The following article discusses an educational simulation created within Second Life (SL) in order to assist pre-service teachers (PSTs) in gaining more experience managing student behavior. The article discusses the development, implementation, and assessment of the simulation as well as student data on the feasibility of the approach in…
Descriptors: Classroom Techniques, Preservice Teacher Education, Student Behavior, Discipline
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