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Coughlin, Patricia K. – Social Studies, 2010
Recent studies advocate careful selection of local historic sites and recommend collaboration between stakeholders to create meaningful learning experiences for students. The author describes the efforts of a historical society, a university professor, and a local school district to develop an integrative field trip to a one-room schoolhouse.…
Descriptors: Field Trips, Historic Sites, Educational Cooperation, Grade 3
Gorjian, Bahman; Moosavinia, Seyyed Rahim; Jabripour, Azadeh – TESL-EJ, 2010
This study began with the supposition that teaching English drama through dramatic performance could enhance English literature students' knowledge of drama at university level. The research was conducted over a whole academic semester with 60 intermediate students enrolled in English drama II courses. They were divided into two groups of…
Descriptors: English (Second Language), Second Language Learning, Experimental Groups, Control Groups
Baranowski, Michael; Weir, Kimberly – Journal of Political Science Education, 2010
We argue that power roles can make a significant difference in how students experience in-class simulations. To test this, students who participated in Congressional simulations in one of the author's introduction to American politics classes were surveyed concerning their views of Congress, the legislative process, and the simulation experience.…
Descriptors: Leadership, Simulation, Active Learning, Political Power
Arra, Christopher T. – Journal of Educational & Psychological Consultation, 2010
The goal of this case study was to describe the cross-cultural consultation experiences of school psychology graduate students as they progressed through a semester-long school-based consultation course. Graduate students enrolled in a consultation course completed both quantitative and qualitative assessment measures. The course instructor used…
Descriptors: Curriculum Development, School Psychology, School Psychologists, Consultants
Beidatsch, Cedric; Broomhall, Susan – Journal of University Teaching and Learning Practice, 2010
Increasingly, academic teachers are exploring the learning opportunities offered by student-centred participatory classroom and web-supported exercises. Role-play and gaming activities have been highlighted as fora which provide development of a range of personal and social skill sets in students, as well as understanding of subject content. This…
Descriptors: History Instruction, Role Playing, Teaching Methods, Historiography
Wimpenny, Katherine; Savin-Baden, Maggi; Mawer, Matt; Steils, Nicole; Tombs, Gemma – Australasian Journal of Educational Technology, 2012
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically…
Descriptors: Foreign Countries, Higher Education, Teaching Methods, Computer Simulation
Peterson, Mark – ReCALL, 2010
This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world "Second Life." The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data…
Descriptors: English (Second Language), Second Language Learning, Computer Assisted Instruction, Internet
Sloman, Katherine; Thompson, Richard – International Journal of Science Education, 2010
Undergraduate students pursuing a three-year marine biology degree programme (n = 86) experienced a large-group drama aimed at allowing them to explore how scientific research is funded and the associated links between science and society. In the drama, Year 1 students played the "general public" who decided which environmental research…
Descriptors: Undergraduate Students, Scientific Research, Environmental Research, Science and Society
Lin, Lin; Zhang, Tao – Journal of Technology and Teacher Education, 2011
This study investigated pre-service teachers' experience, motivation, passion, effort, and perspectives in playing exergames in the classroom using the self-determination theory as the main theoretical framework. One hundred forty preservice teachers participated in the study. A mixed method was used. Data included pre-survey and post-survey…
Descriptors: Preservice Teachers, Student Motivation, Self Determination, Physical Activities
Neville, David O.; Shelton, Brett E.; McInnis, Brian – Computer Assisted Language Learning, 2009
The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students toward the game. The results tentatively indicate that contextualized, immersive role play may have…
Descriptors: Teaching Methods, Computer Assisted Instruction, Conventional Instruction, German
Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony – Behavior Therapy, 2009
The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…
Descriptors: Undergraduate Students, Realism, Metabolism, Females
Duatepe-Paksu, Asuman; Ubuz, Behiye – Journal of Educational Research, 2009
The authors investigated the effects of drama-based instruction on students' geometry achievement, geometric thinking level, attitudes toward mathematics and geometry, and retention of achievement, in comparison with traditional teaching. The sample involved 102 7th-grade students from a public school. Multivariate analyses of covariance revealed…
Descriptors: Role Playing, Mathematics Achievement, Geometric Concepts, Educational Environment
Ioannidou, Andri; Repenning, Alexander; Webb, David; Keyser, Diane; Luhn, Lisa; Daetwyler, Christof – International Journal of Computer-Supported Collaborative Learning, 2010
Why has technology become prevalent in science education without fundamentally improving test scores or student attitudes? We claim that the core of the problem is "how" technology is being used. Technologies such as simulations are currently not used to their full potential. For instance, physiology simulations often follow textbooks by…
Descriptors: Socialization, Student Attitudes, Computer Uses in Education, Hygiene
Stroessner, Steven J.; Beckerman, Laurie Susser; Whittaker, Alexis – Journal of Educational Psychology, 2009
Reacting to the Past is a pedagogy involving collaborative role playing in history-based games over a semester. This article presents results from a systematic assessment of this novel pedagogy conducted in 3 phases following student focus group interviews. Interviews indicated that the method was generally popular compared with traditional…
Descriptors: Role Playing, Undergraduate Students, Teaching Methods, Writing Skills
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War