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Larsen, Annelise Brox – Scandinavian Journal of Educational Research, 2023
The present article examines how a group of Norwegian pre-service teachers of English and other foreign languages perceived the term "cultural diversity" when student-centred learning activities were used. A qualitative inquiry, comprising data retrieved from three student-centred activities: student narratives, role-playing, and focus…
Descriptors: Student Attitudes, Preservice Teachers, Cultural Differences, Diversity
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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
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Gagan Bajaj; Ciraj Ali Mohammed; Soumendra Sahoo; Abhijit Datta; Dinesh Badyal; Tejinder Singh – Innovations in Education and Teaching International, 2024
Educators worldwide are seeking innovative teaching strategies for engaging remote learners. This study explores the impact of an online role-play on students' perceptions regarding Interprofessional education (IPE) and the usage of online role-play as a pedagogic approach. An online role-play for introducing fundamentals of IPE was organised as…
Descriptors: Graduate Students, Medical Students, Role Playing, Foreign Countries
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Wing Yee Jenifer Ho; Kevin W. H. Tai – International Journal of Bilingual Education and Bilingualism, 2024
Language learning through online platforms is becoming increasingly popular. The technological affordances of YouTube provide a translanguaging space for learners and teachers alike to bring their different identities, experiences and histories and create a coordinated performance (Li 2011, "Moment Analysis and Translanguaging Space:…
Descriptors: Translation, Code Switching (Language), Electronic Learning, Instructional Films
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Johnson, Aaron; Billups, M. Judi; Poddar, Amit – Marketing Education Review, 2022
The role-play is a valued experiential tool used by university sales programs to engage students and better prepare them for a potential career in sales. However, in-class role-play activities have the potential to create scheduling dilemmas. Mandatory, internal role-play competitions are proposed as a solution to these logistical issues while…
Descriptors: Role Playing, Sales Occupations, Student Attitudes, Career Choice
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Bijani, Houman; Abbasi, Masoumeh – International Journal of Assessment Tools in Education, 2022
This study is intended to explore an applicable and effective model of simulated situation for English as a Foreign Language (EFL) learners and also investigate the effects of the simulated environment on Willingness to Communicate (WTC) of the learners. To carry out this study, 300 elementary level EFL learners were chosen. A Key English Test…
Descriptors: English (Second Language), Second Language Instruction, Communication Skills, Student Attitudes
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Ellen McCammon; Jessica Law; Crystal Tyler; Mason Arrington; Patrick Jagoda; Melissa Gilliam – Urban Education, 2024
Black and Latinx adolescents in urban schools can derive numerous benefits from tailored career and health education. However, many factors may prevent schools and teachers from offering such programing. To address the need for career and health education, we prototyped Caduceus Quest, a theory-based, digital role-playing game designed to provide…
Descriptors: Computer Games, African American Students, Hispanic American Students, High School Students
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Núñez-Pacheco, Rosa; Espinoza-Montoya, Claudia; Yucra-Quispe, Liz-Marjorie; Turpo-Gebera, Osbaldo; Aguaded, Ignacio – Journal of Technology and Science Education, 2023
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to…
Descriptors: Video Games, Game Based Learning, Engineering Education, Student Attitudes
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Aura, Isabella; Järvelä, Simo; Hassan, Lobna; Hamari, Juho – Journal of Educational Research, 2023
This study examines the effects of a role-play-based pedagogical method in Finland on the twenty-first century skills propensity among 6th graders (12-year-olds). The approach entails a simulation of a society in a gamified learning environment as part of their formal education. Structural Equation Modeling was employed to analyze the students' (N…
Descriptors: Role Playing, 21st Century Skills, Teaching Methods, Grade 6
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Agnese Ilaria Telloni – International Journal of Mathematical Education in Science and Technology, 2024
We present a model for roleplaying (RP) for university students that is aimed at fostering the interactions of each learner with the teacher and coursemates, self- and peer-assessment, as well as an awareness and meaningful learning of mathematics. Specific features of our model are its focus on metacognition and individualized learning, based on…
Descriptors: Advanced Courses, Mathematics Instruction, Metacognition, Engineering Education
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Pallapa Lertcharoenwanich; Kittitouch Soontornwipast – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
English oral communication becomes essential, especially for business English students since their future careers require a good command of English. The purposes of this study were to determine if the integration of flipped learning and three types of role-plays (i.e., scripted, semi-scripted, and non-scripted) could enhance English oral…
Descriptors: Flipped Classroom, Role Playing, English (Second Language), Second Language Instruction
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Cox, Darrin; Bauer-Leffler, Simon – History Teacher, 2023
Living history, and/or reenactment, brings the lives and experiences of a past age into the modern era to provide a contextualized interpretation of long-gone cultures. Academic literature suggests that presentations by properly trained living historians at historical sites and museums are connected to more positive visitor experience and…
Descriptors: History Instruction, Elementary School Students, High School Students, Knowledge Level
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Ken Conca; Abby Ostovar; Ratia Tekenet – Journal of Political Science Education, 2024
This paper pilots a method of testing the learning effects of a role-playing simulation of negotiations over the Nile basin. Players negotiate how to apply general principles from international law, such as sharing water equitably and avoiding significant harm, to specific circumstances of the river basin. Students are presented with a set of…
Descriptors: Political Science, Role Playing, Teaching Methods, Outcomes of Education
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