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Altay, Burçak – Teaching in Higher Education, 2014
This article initially demonstrates the parallels between the learner-centered approach in education and the user-centered approach in design disciplines. Afterward, a course on human factors that applies learner-centered methods to teach user-centered design is introduced. The focus is on three tasks to identify the application of theoretical and…
Descriptors: Foreign Countries, Higher Education, Disabilities, Accessibility (for Disabled)
Madsen, Lene Møller; Christiansen, Frederik; Rump, Camilla – Journal of Geography in Higher Education, 2014
This paper develops two sets of concepts to theorize why students engage differently in Geographical Information Systems (GIS). These theoretical concepts are used as an analytical lens to explore empirical data on the experiences and engagement of students enrolled in an undergraduate GIS course in planning and management. The analysis shows that…
Descriptors: Foreign Countries, Geographic Information Systems, Undergraduate Students, Geography
Stevens, Rachel – Teaching in Higher Education, 2015
Role-play is viewed by scholars as an effective active learning strategy: it encourages participation among passive learners, adds dynamism to the classroom and promotes the retention of material. But what do students think of role-play? This study surveyed 144 students after a role-play activity in a history course and asked them to identify what…
Descriptors: Foreign Countries, Role Playing, Learner Engagement, Active Learning
Ingram-Goble, Adam – ProQuest LLC, 2013
This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…
Descriptors: Role Playing, Educational Games, Social Change, Computer Simulation
Kalaf-Hughes, Nicole; Mills, Russell W. – Journal of Political Science Education, 2016
Much of the research on the use of simulations in the political science classroom focuses on how simulations model different events in the real world, including political campaigns, international diplomacy, and legislative bargaining. In the case of American Politics, many simulations focus on the behavior of Congress and the legislative process,…
Descriptors: Simulation, Political Science, United States Government (Course), Federal Legislation
Presnilla-Espada, Janet – Universal Journal of Educational Research, 2014
Empirical research has shown that simulated teaching could be one of the most powerful tools in preparing college education students for a solid field teaching experience. With the right function and mechanics, this pedagogy can equip students with the necessary teaching skills, aptitudes and competencies. Using a 30-item Likert-type Perceptions…
Descriptors: Teacher Education, Teaching Methods, Simulation, Simulated Environment
Myers, Carrie-Anne; Cowie, Helen – Pastoral Care in Education, 2013
Sixty university students in three different participant roles--perpetrator, the target and the bystander--took part in a role-play incident of bullying. Participants were asked to describe (i) their perspective on the incident; (ii) their views of the target and the perpetrator and (iii) their solution to the problem. The findings suggest that…
Descriptors: College Students, Bullying, Student Attitudes, Role Playing
Paladino, Derrick A.; Minton, Casey A. Barrio; Kern, Carolyn W. – Counselor Education and Supervision, 2011
The authors propose the Interactive Training Model (ITM), a full classroom role play experience, as a method for helping student counselors develop essential interviewing and counseling skills and self-awareness as required by the 2009 Council for Accreditation of Counseling and Related Educational Programs "Standards." This pre-post,…
Descriptors: Counselor Training, Student Development, Role Playing, Teaching Models
Koechli, Linda; Glynn, Maureen – International Review of Research in Open and Distance Learning, 2014
This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements…
Descriptors: Action Research, Role Playing, Constructivism (Learning), Web Sites
Gaines, Isaac – ORTESOL Journal, 2015
Previous research has shown that ESL students' poor integration into their immersion environments can affect their academic success negatively, which called for structured support for such students. The current study investigated the efficacy of an IEP elective course that was designed to a) promote lower-level students' English use outside the…
Descriptors: English Language Learners, Language Proficiency, Language Usage, Self Esteem
Craft, Judy; Ainscough, Louise – Innovations in Education and Teaching International, 2015
Devising authentic assessments for subjects with large enrolments is a challenge. This study describes an electronic role-play assessment for approximately 600 first-year nursing students to learn and apply pathophysiology (bioscience) concepts to nursing practice. Students used Microsoft Office PowerPoint[R] to prepare electronic role-plays both…
Descriptors: Role Playing, Nursing Education, English (Second Language), Second Language Learning
King, Emma; Joy, Mike; Foss, Jonathan; Sinclair, Jane; Sitthiworachart, Jirarat – Innovations in Education and Teaching International, 2015
Approaches to teaching and learning are increasingly influenced by the introduction of new technologies and innovative use of space. Recognising the need to keep up to date many institutions has created technology-rich, flexible spaces. Studies so far have concentrated on how students use such facilities; however, their availability also strongly…
Descriptors: Teaching Methods, Educational Technology, Innovation, Educational Facilities
Levintova, Ekaterina M.; Mueller, Daniel W. – Canadian Journal for the Scholarship of Teaching and Learning, 2015
One of the difficulties in teaching global sustainability in the introductory political science classes is the different emphases placed on this concept and the absence of the consensus on where the overall balance between environmental protection, economic development, and social justice should reside. Like many fuzzy concepts with which students…
Descriptors: Sustainability, Simulation, Lecture Method, Economic Development
Levine, Joanne; Adams, Ruifang Hope – Journal of Teaching in Social Work, 2013
This paper discusses a small, exploratory study introducing students to case management using role-plays conducted in a virtual world. Data from pre- and posttest questionnaires (to assess self-efficacy regarding a range of case management tasks) suggest students felt more confident in their abilities after virtual role-play participation. Also…
Descriptors: Social Work, Graduate Students, Role Playing, Pretests Posttests
Kaloyirou, Chrystalla; Lindsay, Geoff – European Journal of Special Needs Education, 2014
This study examines the use of role-play in order to investigate bullies' intentions, feelings and perceptions through identification and projection. The study was conducted with nine 12-year-old boys that presented high levels of bullying behaviour, according to their teachers and peers, from three state primary schools in Nicosia, Cyprus, with…
Descriptors: Foreign Countries, Role Playing, Bullying, Males