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Marinescu, Maria-Cristina; Marzo, Jose L. – International Association for Development of the Information Society, 2020
Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique…
Descriptors: Cooperative Learning, Inquiry, Teamwork, Active Learning
Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
Daniela G. L. Terson de Paleville; Staci W. Saner – Advances in Physiology Education, 2024
Benjamin Bloom published his "Taxonomy of Educational Objectives: Handbook I: Cognitive Domain" in 1956 (New York: David McKay, Co.) to help educators develop learning objectives for teaching. Several modifications have been made since then to adapt Bloom's taxonomy to various uses and disciplines (Crowe A, Dirks C, Wenderoth MP.…
Descriptors: Active Learning, Teamwork, Science Instruction, Taxonomy
Leung, Jac Ka Lok; Chu, Samuel Kai Wah; Pong, Ting-Chuen; Ng, Davy Tsz Kit; Qiao, Shen – IEEE Transactions on Education, 2022
Contribution: While design project courses offer first-year students a practical introduction to engineering, a portion of class time is usually spent on lecturing foundational knowledge instead of practicing engineering design. This article presents a blended design-based learning (bDBL) approach that makes class time more efficient and explores…
Descriptors: Blended Learning, Introductory Courses, Outcomes of Education, Independent Study
Magana, Alejandra J.; Karabiyik, Tugba; Thomas, Paul; Jaiswal, Aparajita; Perera, Viranga; Dworkin, James – Journal of Engineering Education, 2022
Background: We evaluated the effect of three teaching strategies to facilitate teamwork in a systems analysis and design course during the COVID-19 pandemic: (1) offering a HyFlex version of the course, (2) facilitating scheduled online teamwork sessions for all students, and (3) providing conflict resolution training to help teams overcome…
Descriptors: Teamwork, Teaching Methods, Systems Analysis, Design
Goodman, Marina – Mathematics Teacher: Learning and Teaching PK-12, 2021
Students' procedural knowledge and conceptual understanding of matrices can improve when they use technology, in particular spreadsheets, as a tool. Complex real-world applications of matrix calculations are time-consuming and prone to errors if done by hand, yet calculations can be performed easily with spreadsheets. In this article, the author…
Descriptors: Spreadsheets, Mathematics Instruction, Self Concept, Calculus
Avila, Daymy Tamayo; Van Petegem, Wim; Libotton, Arno – European Journal of Engineering Education, 2021
Teamwork is an important aspect of software engineering education. This paper presents ASEST (Agile Software Engineers Stick Together), a teaching framework whose aim is to improve teamwork in terms of team performance and team learning by developing team cohesion at the graduate level of software engineering student teams. The basis of ASEST was…
Descriptors: Guidelines, Computer Software, Engineering Education, Teamwork
McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
Corey Payne – ProQuest LLC, 2021
The manuscripts in this dissertation enhance the research on the psychology of the undergraduate student experience in laboratory courses, those that typify collaborative practical work. For science and engineering fields in higher education, persistence of students who identify as female and/or as a member of an underrepresented ethnic minority…
Descriptors: Undergraduate Students, Chemistry, Science Curriculum, Science Laboratories
Ng, Abraham Wai-yat; Yuen, Mantak; De La Torre, Jimmy – Pastoral Care in Education, 2023
The COVID-19 global pandemic continues, and in Hong Kong numerous measures have been put in place to contain the spread of the coronavirus. One of the many facets of life that is being affected is education, with many face-to-face classes suspended and students having to go online for lessons. The virus continues to be active in the city, so our…
Descriptors: Service Learning, Program Evaluation, COVID-19, Pandemics
Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
Rantun, Rinny; Sarmita, Reggy – International Journal of Evaluation and Research in Education, 2020
Purpose of this study was to identify factors contributing to the successful group performance from the perspective of business students. The in-depth interview was done followed by a survey derived forty-five items variables, after some tests 21 items variables removed due to low item remainder coefficient resulted in 24 items questionnaires. A…
Descriptors: College Students, Business Administration Education, Group Dynamics, Student Attitudes
Birrell, Carole Louise – Journal of Statistics Education, 2020
Sample survey design is a topic usually taught to students undertaking a minor or major in statistics in the latter part of their bachelor's degree. This article describes an assessment project that fosters active learning and helps to develop a set of essential skills for statistical practice. The project is completed in pairs and submitted in…
Descriptors: Teamwork, Design, Teaching Methods, Statistics
Beigpourian, Behzad – ProQuest LLC, 2020
Engineering students are expected to develop professional skills in addition to their technical knowledge as outcomes of accredited engineering programs. Among the most critical professional skills is the ability to work effectively in a team. Working effectively in teams has learning benefits and also provides an environment for developing other…
Descriptors: Teamwork, Group Dynamics, Peer Evaluation, Engineering Education