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Arjan J. F. Kok; Lex Bijlsma; Cornelis Huizing; Ruurd Kuiper; Harrie Passier – Informatics in Education, 2024
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already…
Descriptors: Programming Languages, Computer Science Education, Open Source Technology, Teaching Methods
Xiaoyi Tian – ProQuest LLC, 2024
As Artificial Intelligence (AI) becomes increasingly ubiquitous in society, conversational agents such as Siri, Alexa, and ChatGPT are shaping the experiences of younger generations. However, these young users often lack opportunities to learn about the inner workings of these AI technologies. One way to foster such learning is by empowering…
Descriptors: Artificial Intelligence, Technology Uses in Education, Access to Computers, Access to Education
Lavy, Ilana – Informatics in Education, 2023
This paper describes a pilot study that explores students learning how to program via a multi-disciplinary approach. The study participants were eleven 6th grade students who learned programming fundamentals via music activities in a Scratch 3.0 environment. These activities included the programming of familiar melodies and the development of…
Descriptors: Computer Science Education, Programming, Grade 6, Music
Gunbatar, Mustafa Serkan – Pakistan Journal of Distance and Online Learning, 2023
This study aimed to evaluate the Online Flipped Classroom (OFC) instruction process in the context of Transactional Distance (TD) and Cognitive Load (CL). The study was conducted using a mixed-methods design. The participants were nine graduate students. One of them participated in the process asynchronously and seven of them participated…
Descriptors: Online Courses, Cognitive Ability, Measures (Individuals), Synchronous Communication
Malcolm Maxwell Williams – ProQuest LLC, 2023
Despite the technical competence of Information and Communication Technology (ICT) graduates of the Department of Computer Science (DCS) at the University of Guyana, stakeholders' perception generally holds that they lack affective and behavioural (soft) skills. These soft skills are expected of them to lead and champion technological change in…
Descriptors: Employment Potential, Stakeholders, Foreign Countries, Information Technology
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Rodrigo Duran; Silvia Amélia Bim; Itana Gimenes; Leila Ribeiro; Ronaldo Celso Messias Correia – ACM Transactions on Computing Education, 2023
"Motivation": Enrollments in Brazilian computing degrees are at an all-time high, but graduation numbers have not increased at the same rate. Moreover, enrollment growth has mainly attracted male students, steadily expanding the gender gap in Brazilian computing programs. Such high attrition rates have a great economic impact and may…
Descriptors: Foreign Countries, Academic Persistence, Intention, Dropout Characteristics
Terry M. Voldase – ProQuest LLC, 2020
America's higher education institutions have aligned computer science curricula with today's modern technology. Despite these efforts, data have shown that there is slow growth among young women majoring in computer science and even slower growth in this area at community colleges. Higher education institutions have also acknowledged a gap between…
Descriptors: Student Experience, Females, Community College Students, Computer Science Education
Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
Menon, Pratibha – Information Systems Education Journal, 2021
Learning how to become a self-regulated learner could benefit students in introductory undergraduate courses, such as computer programming. This study explores the perceived value of instructional and skill-building activities and students' self-efficacy to learn and apply programming skills in an introductory computer programming course. The…
Descriptors: Student Attitudes, Independent Study, Introductory Courses, Programming
Winarno, Sri; Andono, Pulung Nurtantio; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – Cypriot Journal of Educational Sciences, 2021
This study is aimed to investigate students' perceptions towards the mDPBL approach as a multimedia-based learning approach. mDPBL approach is a combination of two different teaching approaches (i.e. DIA and PBL) with multimedia. Two departments were selected in this study (i.e. Informatics Engineering and Information System). The survey was…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Teaching Methods, Computer Science Education
Xu, Zhen; Ritzhaupt, Albert D.; Umapathy, Karthikeyan; Ning, Yang; Tsai, Chin-Chung – Computer Science Education, 2021
Background and context: Researchers have been looking into the complexity of computer science (CS) education and tried to apply rigorous and relevant educational research methods to understand and facilitate the learning experience of students. Objective: The purpose of this study was to explore college students' conceptions of learning CS to shed…
Descriptors: College Students, Student Attitudes, Computer Science Education, Freehand Drawing
Schiff, Daniel S.; Logevall, Emma; Borenstein, Jason; Newstetter, Wendy; Potts, Colin; Zegura, Ellen – Journal of Engineering Education, 2021
Background: Developing social responsibility attitudes in future engineers and computer scientists is of critical and rising importance. Yet research shows that prosocial attitudes decline during undergraduate engineering education. Purpose: Influenced by the Professional Social Responsibility Development Model (PSRDM), this study explores the…
Descriptors: Social Responsibility, Engineering Education, Prosocial Behavior, Undergraduate Students
Silvia Wen-Yu Lee; Jyh-Chong Liang; Chung-Yuan Hsu; Meng-Jung Tsai – Interactive Learning Environments, 2024
While research has shown that students' epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students' epistemic beliefs…
Descriptors: Student Attitudes, Beliefs, Computer Science Education, Programming