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Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
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Rosalina Babo; Ricardo Fitas; Jarkko Suhonen – Education and Information Technologies, 2024
The students' assessment regarding collaborative learning and workgroups is being reported as one of the main concerns in higher education. The increased technological evolution leads to adapting novel self and peer assessment methods to e-assessment. This paper reports the results of a study to evaluate students' opinion about their experience…
Descriptors: Student Attitudes, Student Experience, Student Evaluation, Cooperative Learning
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Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
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Jason K. Y. Chan; Peggy M. L. Ng – Education and Information Technologies, 2024
With the increasing usage of digital technologies, online collaborative learning is becoming popular in institutions. However, comprehensive factors (e.g. technological factors, collaboration factors and psychological factors) affecting the effectiveness of online collaborative learning are understudied. Thus, both the online collaboration…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Instructional Effectiveness
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Chia-Ju Lin; Wei-Sheng Wang; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Journal of Educational Computing Research, 2025
This study uses a quasi-experimental design to explore the role of natural language processing (NLP) and speech recognition technologies in supporting teacher interventions during collaborative STEM activities. The Speech Recognition Keywords Analysis System (SRKAS) was developed to extract keywords from student discussions, enabling real-time…
Descriptors: Natural Language Processing, Computational Linguistics, Technology Uses in Education, STEM Education
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Bill Anderson; Caroline Cudney – Journal of Effective Teaching in Higher Education, 2025
With the traditional jigsaw technique, small groups are formed with each student having a piece of information needed to complete the assignment. Next, groups of students with the same information meet to explore their material before returning to their home group to complete the assignment. This study sought to determine the efficacy of a…
Descriptors: Cooperative Learning, Instructional Effectiveness, COVID-19, Pandemics
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Eirín Nemiña, Raúl; Gillanders, C.; Leone, V.; Trigo, C. – Pedagogies: An International Journal, 2023
The development of a collaborative culture in the teaching profession is a challenge that ought to be addressed in initial teacher education. The involvement in a European programme that connects different educational institutions allowed student teachers to explore a learning environment created to enhance the use of technology, foreign languages…
Descriptors: Educational Environment, Preservice Teacher Education, Foreign Countries, Technology Uses in Education
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
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Nikimaleki, Mitra; Rahimi, Mehrak – Journal of Computer Assisted Learning, 2022
Background: The unimaginable power of emerging technologies has transformed education in terms of content creation and instructional design. Due to high value of AR/VR in education, teachers of the 21st century are expected to empower themselves professionally to be able to utilize these technologies in their instructional practices. Despite…
Descriptors: Cooperative Learning, Computer Simulation, Educational Environment, Technology Integration
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Zappatore, Marco – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student…
Descriptors: Cooperative Learning, Graduate Students, Educational Technology, Technology Uses in Education
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Ali Abbas Falah Alzubi; Mohd Nazim; Jalal Ahmad – Journal of Education and Learning (EduLearn), 2025
Speaking skills, being an essential part of effective communication, are significant for English as a foreign language (EFL) student in today's globalized world, and collaborative learning, being heterogeneous, assists them with more possibilities for enhancing and practicing the skills through a supportive environment, constructive feedback, and…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Student Attitudes
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Joshua Weidlich; Aron Fink; Ioana Jivet; Jane Yau; Tornike Giorgashvili; Hendrik Drachsler; Andreas Frey – Journal of Computer Assisted Learning, 2024
Background: Developments in educational technology and learning analytics make it possible to automatically formulate and deploy personalized formative feedback to learners at scale. However, to be effective, the motivational and emotional impacts of such automated and personalized feedback need to be considered. The literature on feedback…
Descriptors: Emotional Response, Student Motivation, Feedback (Response), Automation
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Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
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