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Moritz Steube; Matthias Wilde; Melanie Basten – Journal of Research in Science Teaching, 2024
Socioscientific issues (SSIs) can provide a context to address societal decision-making processes in school. In recent years, studies have demonstrated that one effective way to deal with these topics is through role play. However, role plays may induce an unreflected attitude change based on the roles the participants take on, which raises…
Descriptors: Role Playing, Student Attitudes, Student Behavior, Science and Society
Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction
Carter, William R.; Stickney, Lisa T. – Journal of Management Education, 2019
The content of most MBA capstone strategic management courses emphasizes general management theory and analytical skill development. Additionally, the design of the capstone is often tasked with providing practical application, integrative thinking, and experiential learning. A common critique of the capstone, however, is its insufficient delivery…
Descriptors: Decision Making, Capstone Experiences, Management Development, Masters Programs
Smith, Clive; Amushigamo, Angelina – Educational Management Administration & Leadership, 2016
Despite the deeply entrenched belief in and practice of corporal punishment to maintain learner control in schools, a secondary school in Namibia has for a number of years proven to be an exception to this practice. This is an interpretive account of the teachers' and learners' experiences and perceptions of the influence of their school…
Descriptors: Student Behavior, Instructional Leadership, Principals, Foreign Countries
Bhukhanwala, Foram – Middle School Journal, 2014
This article examines students' participation in Boalian Theater activities to role-play, rehearse, and develop strategies to use when bullied or witnessing bullying. One intention of the theater was for students to respond and to engage in perspective-taking and empathy as one of the ways of responding to bullying experiences and making sense of…
Descriptors: Middle School Students, Theater Arts, Role Playing, Bullying
Myers, Carrie-Anne; Cowie, Helen – Pastoral Care in Education, 2013
Sixty university students in three different participant roles--perpetrator, the target and the bystander--took part in a role-play incident of bullying. Participants were asked to describe (i) their perspective on the incident; (ii) their views of the target and the perpetrator and (iii) their solution to the problem. The findings suggest that…
Descriptors: College Students, Bullying, Student Attitudes, Role Playing
Baker, Melissa; Paver, Jacquelyn; Zabelin, Richard – Online Submission, 2011
The purpose of this action research project report was to improve students' respectful behavior. A total of 80 students of the teacher researchers participated. The included 26 Fashion & Apparel 1 students, 45 Childcare & Development 1 students, and 9 World History high school students. Teacher Researchers A and B ran their study from August 23rd,…
Descriptors: Student Behavior, Recognition (Achievement), Role Playing, Action Research
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Mahon, Jennifer; Bryant, Bobby; Brown, Ben; Kim, Miran – Educational Media International, 2010
The following article discusses an educational simulation created within Second Life (SL) in order to assist pre-service teachers (PSTs) in gaining more experience managing student behavior. The article discusses the development, implementation, and assessment of the simulation as well as student data on the feasibility of the approach in…
Descriptors: Classroom Techniques, Preservice Teacher Education, Student Behavior, Discipline
Crandell, Susan; Johnson, Celia E. – TEACHING Exceptional Children Plus, 2009
This case study of a preschool boy with Asperger's syndrome focuses on the use of video instruction for the purpose of teaching skills required for participation in classroom activities. After the classroom teacher identified four skill areas needing improvement (circle time, sharing, choosing centers, and singing), short video clips of…
Descriptors: Video Technology, Class Activities, Learning Activities, Asperger Syndrome

Bergamin, Maria Dulce Bandiera – Journal of Social Psychology, 1971
Descriptors: Attitude Change, Behavioral Science Research, College Students, Responses
Streufert, Siegfried; And Others – 1972
The question of how to deal with or prevent campus turmoil has not been adequately answered in the past, partly because conflict situations arise so unpredictably, making careful research difficult. A simulation study was conducted at a relatively conservative campus to try to answer in detail questions about the reactions of ordinary students to…
Descriptors: Activism, Colleges, Conflict, Higher Education

Lyde, Adrian R.; Temple, Mark A. – Health Educator: Journal of Eta Sigma Gamma, 1998
Role play can teach college students responsible alcohol consumption behavior. The paper presents a technique to help students develop skills and attitudes that lead to responsible alcohol use behaviors. The technique models appropriate behaviors for party hosts, helps students put knowledge into action, and lets students explore the potential…
Descriptors: Alcohol Education, College Students, Drinking, Health Promotion
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