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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Riley, Pamela J.; Marotz-Baden, Ramona – 1979
To facilitate career education by reducing sex-role stereotyping of occupations, a project developed multi-dimensional packages including toys and teaching modules for three grade levels: preschool (ages 3-4), second grade (ages 7-8), and fourth grade (ages 9-10). Public Action Coalition on Toys (PACT) produced the toys for the project. (Modules…
Descriptors: Career Awareness, Career Choice, Career Education, Childrens Games