Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Puzzles | 2 |
Role Playing | 2 |
Student Attitudes | 2 |
Academic Achievement | 1 |
Artificial Intelligence | 1 |
Career Awareness | 1 |
Career Choice | 1 |
Career Education | 1 |
Childrens Games | 1 |
Computer Simulation | 1 |
Elementary Education | 1 |
More ▼ |
Source
Interactive Learning… | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Education Amendments 1974 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Riley, Pamela J.; Marotz-Baden, Ramona – 1979
To facilitate career education by reducing sex-role stereotyping of occupations, a project developed multi-dimensional packages including toys and teaching modules for three grade levels: preschool (ages 3-4), second grade (ages 7-8), and fourth grade (ages 9-10). Public Action Coalition on Toys (PACT) produced the toys for the project. (Modules…
Descriptors: Career Awareness, Career Choice, Career Education, Childrens Games