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Maria Klar; Josef Buchner; Michael Kerres – Open Education Studies, 2024
Metacognitive activities are reported to improve learning but prompts to support metacognition have only been investigated with mixed results. In the present study, metacognitive prompts for confidence judgments were implemented in a learning platform to provide more insights into their effectiveness and their limits. Comparing the prompted group…
Descriptors: Metacognition, Prompting, Self Management, Performance
Huda A. Almumen – Journal of Intellectual Disabilities, 2024
The purpose of this research exploration was to investigate the impact of video prompting procedures on the acquisition of electronic journaling skill, and how to create and present scientific knowledge previously learned by students with intellectual disabilities. Using single-subject, multiple probe, and multiple baseline-design across four…
Descriptors: Students with Disabilities, Intellectual Disability, Student Journals, Electronic Learning
Killian, Janice N.; Henninger, Jacqueline C.; Williams, Blair A. – International Journal of Music Education, 2023
"We do not learn from experience. . .we learn from reflecting on experience" (Dewey, 1933). Building on the theoretical frameworks of Dewey and Schön involving reflective practice, we expanded existent reflective research by examining timing of preservice music educators' self-reflections after peer teaching. We examined reflection…
Descriptors: Preservice Teachers, Music Teachers, Reflective Teaching, Student Attitudes
Jiyeon Park; Min Wook Ok – TechTrends: Linking Research and Practice to Improve Learning, 2024
Technology is recognized as a valuable learning tool, but research indicates that students are also distracted by the use of technology in class. Since college students constantly rely on their devices for learning, it has become imperative for instructors to find effective ways of integrating technology into their lessons while reducing digital…
Descriptors: Undergraduate Students, Handheld Devices, Student Behavior, Classroom Techniques
Yi Zhang; Jiumin Yang; Chenyan Dai; Zhongling Pi – Educational Technology & Society, 2024
Previous studies have shown that encouraging students to use self-explanation strategies has proven effective in text-focused learning contexts. However, no study to date has focused on how students' strategy preference moderates the effect of self-explanation strategies on learning from video lectures. The current study investigated how students'…
Descriptors: Teaching Methods, Video Technology, Lecture Method, Preferences
Vasa Buraphadeja; Donyawan Chantokul – International Journal on E-Learning, 2024
This study examines the effectiveness of a custom-designed chatbot in a blended learning environment, focusing on its adherence to instructional guidelines and its impact on student engagement. The chatbot was designed to prompt students with questions about concepts related to various academic majors, encourage elaboration on their responses, and…
Descriptors: Learner Engagement, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Köse, Hasan; Sönmez-Kartal, Mine – Education and Information Technologies, 2022
The primary purpose of this study is to examine the effectiveness of presenting animated video prompting (VP) in teaching car wash skills to individuals with mild intellectual disability (ID). In addition, it was aimed to investigate the permanence of the teaching, the generalizability of the acquired skill, and the opinions of the participants…
Descriptors: Video Technology, Prompting, Vocational Education, Job Skills
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Kluchnyk, Maria; Grad, Roland; Pluye, Pierre; Thomas, Aliki – Education for Information, 2020
Spaced education (SE) is a learning strategy that can improve long-term knowledge retention. Inspired by the concept of SE, we conducted a mixed methods study of a smartphone application (app) as a platform of SE. Objectives were to: (phase 1 quantitative) estimate the extent to which weekly alerts on the app can stimulate medical residents to…
Descriptors: Intervals, Learning Strategies, Retention (Psychology), Graduate Medical Education
Tabuenca, Bernardo; Kalz, Marco; Ternier, Stefaan; Specht, Marcus – IEEE Transactions on Learning Technologies, 2015
Nowadays, smartphone users are constantly receiving notifications from applications that provide feedback, as reminders, recommendations or announcements. Nevertheless, there is little research on the effects of mobile notifications to foster meta-learning. This paper explores the effectiveness of mobile notifications to foster reflection on…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
D'Agostin, Fabio – Mathematics Education Research Group of Australasia, 2014
"Emoticons" are simple face icons expressing common feelings such as happiness, interest and boredom and are popularly used in electronic communication. Emoticons were utilised in this study as experience sampling devices. Year 10 students selected emoticons to indicate their emotional states at set intervals during classroom tasks.…
Descriptors: Mathematics Instruction, Teaching Methods, Grade 10, Emotional Response
Akmanoglu, Nurgul; Yanardag, Mehmet; Batu, E. Sema – Education and Training in Autism and Developmental Disabilities, 2014
Teaching play skills is important for children with autism. The purpose of the present study was to compare effectiveness and efficiency of providing video modeling and graduated guidance together and video modeling alone for teaching role playing skills to children with autism. The study was conducted with four students. The study was conducted…
Descriptors: Video Technology, Modeling (Psychology), Prompting, Teaching Methods
Verpoorten, Dominique; Westera, Wim – Interactive Learning Environments, 2016
The purpose of this article is to gain an insight into the effects of practicing short, frequent, and structured reflection breaks interspersed with the learning material in a computer-based course. To that end, the study sets up a standardized control trial with two groups of secondary school pupils. The study shows that while performance is not…
Descriptors: Reflection, Teaching Methods, Secondary School Students, Online Courses
Markey, Patricia T. – School Library Research, 2015
This study investigated the effectiveness of a video peer modeling and least-to-most prompting intervention in the school library setting, targeting the instructional delivery of an information-literacy skill to students with Autism Spectrum Disorder (ASD). Research studies have evaluated the effectiveness of video-modeling procedures in the…
Descriptors: Information Seeking, Skill Development, School Libraries, Autism
Gies, Maria Louise – ProQuest LLC, 2012
Educators are in need of appropriate interventions for teaching individuals with autism spectrum disorders (ASD). A widely used (Bellini & Akullian, 2007; Delano, 2007) and evidence-based (Horner et al., 2005) instructional intervention for individuals with ASD is video modeling. Video modeling involves the learner viewing a video…
Descriptors: Dance Education, Teaching Methods, Autism, Pervasive Developmental Disorders
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